Average Playtime: 2 hours

Windscape

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About

Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.

Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games.

In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.

As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival.

You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere.
Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.

What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…

Key elements of Windscape



One of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell.



I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions.



Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…



I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more.



I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover.

I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support!
Release date
Developer
Magic Sandbox
Publisher
Headup Games
Age rating
Not rated
Website
http://www.windscape-game.com

System requirements for Xbox One

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7/8/10
  • Processor: Intel i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
Recommended:
  • OS: Windows 7/8/10
  • Processor: Intel i5, 4 x 2.6 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 480 or ATI Radeon HD 5850
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

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Windscape reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review A little Zelda, a little Minecraft, nomalously something like this usually goes wrong, but here it works ... I'm excited to see what happens next and hope the next Update comes soon ... 29.10.2016 the new Update still seems very bug ... At least with me ...
Translated by
Microsoft from Deutsch
Early Access Review I've now played a parr hours and must say I'm really addicted! Unfortunately, it's only in early access and you can't do much yet. It tells a wonderful Story and has an interesting fighting And Living system. I'm already happy when new Updates for the Game are coming out. BITTE MORE!!!
Translated by
Microsoft from Deutsch
Early Access Review The Whole Review is here: https://pixelnostalgie.de/2016/11/windscape/I have to say that I was absolutely thrilled right from the very first Moment. The Setting of a Mythical World with flying Islands is promising and already Windscape Has a few Hours of Fun to offer. It's still in Early Access, so not everything is perfect yet. However, the Developer is trying very hard to advance Windscape and goes into any Kind of Feedback in the Forum.
Translated by
Microsoft from Deutsch
Early Access Review Top with a few Bugs. ^^ Whether Sword with Shield, Bow or Magic is all there ... Take out the Mace and strike. Save by yourself when you lend past the seule, You can make weapons, Armor Lodgings yourself, whereby you can do the best things and just walk around with it, like I just Bow, charge and shot, dead ... The one op bow Is supposed to be "Lach" From collecting I don't have to say much, you quite often find everything at the same point. Hehe In the Desert gabs a Quest Bug. Tip; Before you collect or Kill before you accept the Quest. Otherwise, like me, you stand there stupidly, because there is no lad point. Now I don't get any further, everything from the front! XD It makes Addicts and Dignity it recommend you buy it. Have fun
Translated by
Microsoft from Deutsch
Product received for free Early Access Review WINDSCAPE I just wanted to have the Game briefly alluded to for a review video. (Link at the bottom of the Post) But quickly the planned 30 minutes turned over 60. The Game is kept very simple in terms of Control and Graphics. However, this does not Detract from the Whole thing, as the Rest is simply very harmonious. Music, Gameplay and Mood simply go together. We play as a young Girl of a Farming Family and of course we want to do something more exciting than Cooking and Harvesting Hay. So our Father entrues us with a Task. We're supposed to take a Packet to the next City and that's where our Drainage starts. The Game is all in all a cuddly role-playing Game for passionate Players and I think Times worth its Money. If you want to get a little Insight into the Game, you have Almost 60 Minutes to do so here in my Video Eviev: Have Fun! https://www.youtube.com/watch?v=pRfG11cjet8
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