Windy Delivery
About
Story Summary
Close your eyes,
Imagine a nice, lively city with lots of people who order food every now and then.
Now imagine that it's also completely normal that there is always a giant tornado ravaging through the city.
Now imagine that you're the one who is tasked with delivering food to people.
Yeah that about sums up the game.
Windy Delivery is a fast paced delivery game where you try to get as high a score as possible all while trying to avoid the barrage of cars and garbage bins being flung at you with terminal velocity. Oh and there's a tornado.
Controls
WASD - Movement
Space - Jump
Shift - Sprint
R - Restart (when prompted)
Debug/Beta controls
G - Toggle Grappling Hook
Scroll up/down - Change look sensitivity
LeftAlt - Invert Y look axis
Gameplay
Complete as many deliveries as possible before the timer runs out. Each successful delivery adds extra time. Aim for the highest score!
Changelog
V0.2 - Second Development Build
New features:
- New bonus targets, located at the red indication arrows. These targets are not manditory yet provide more points (and challenge!)
- Better tornado physics
- Slight shader adjustments
- Better playercontroller (still not finished)
- {Beta} Added grapplinghook, toggle with G. Please try to play the game with and without the grapplinghook
The game has not been properly balanced yet. Please leave some suggestions for balancing in the comments!
V0.1 - First public development build.
Features:
- Tornado simulation
- Delivery system
- Timer
- Custom shaders
- Tutel!
Known bugs
- Player can leave city bounds
- Tornado can rotate 180 degrees upon reaching destination
- Sensitivity is weirdly inconsistent
- Player doesn't seem to move straight forward
- Tornado can move over water which looks weird
Planned features
- Deliveries ontop of buildings which grant extra points since you have to utilise the pull of the tornado to get there
- Damage or other interaction when player gets hit by a car/object that was flung by tornado
- Start menu with options for sensitivity
- Pause menu
- Functionality to close the game without Alt+F4
- Many many windy noises
- Voice lines (in the works)
- Balance (current game has not been balanced at all)
Credits
Custom Arrow asset - Made by Tudor Alexiuc
"Turtle" (https://skfb.ly/6Swro) by rkuhlf is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).