Average Playtime: 3 hours

Winged Sakura: Mindy's Arc

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Also Includes A 28"x16" 300 DPI CMYK image with instructions on how to order and print your very own 28"x16" wall scroll for personal use. About the GameWinged Sakura: Mindy's Arc is a fast-paced anime-themed Strategy Defense game with RPG mechanics based on telling a story about Mindy Akumori, a weak girl that's currently suffering from amnesia. The story is set in an unknown dimensional world where Mindy is trapped inside a building. The building contains a Sakura Platform that allows her to teleport to various places within the dimensional world, called entrances. In this era, Sakura (aka Cherry Blossoms), are known as magical flowers that give humans the ability to become a Sakura Contractor, granting them abnormal powers. If the Contractor dies, the Sakura dies. If the Sakura dies, the Contractor dies. Will Mindy remember her past? Will she survive and make it back to her world alive? Help Mindy and become her savior.Key Features A Brand New Innovative Defense System: The characters (Spirits) you summon onto the field are stationary and only last for a few seconds. You have complete control over each Spirit's target, but they de-summon if an enemy collides into them. Strategic Pause: Plan your moves, queue up actions and take all the time you want. No rush. Enjoy the game at your own pace. Leveling Up System: A total of 16 Spirits to unlock and level up to 99! Skill System: A skill tree system with 12 Active and 8 Passive Skills! Change your build and find a build you love! An Expandable Shop System: After successfully completing a level, the shop has a chance to permanently unlock an item! Expand the shop until you've unlocked every single item in the game! Crafting and Enchanting System: Enchant your gears up to a maximum level of 99! Find Crafting Recipes and Craft items for all your Spirits! Survival Mode (End game content): After beating the game, you can test your skills on our endless Survival Mode! A total of 4 Spirits can be unlocked in this mode. Are you good enough to take on the challenge ahead and unlock all 16 Spirits? Steam Leaderboards!: Compete against others in ranking and make your friends jealous of how skilled you are. Do you have what it takes to get your name onto our Insane Mode Leaderboards? (Internet Connection is required for full functionality of Steam Leaderboards. Steam Leaderboards can be disabled via in-game options.)
Platforms
Release date
Nov 7, 2014
Developer
WINGED SAKURA GAMES
Publisher
WINGED SAKURA GAMES
Age rating
Not rated
Website
http://www.wingedsakura.com/
System requirements for macOS
Minimum:
  • OS: Mac OS X 10.6+
  • Processor: SSE2 Instruction Set Support (Any CPU after 2007)
  • Memory: 2 GB RAM
  • Graphics: Shader Model 2.0 (Any GPU after 2007)
  • Storage: 1500 MB available space
  • Additional Notes: A widescreen monitor is recommended. (16:9 or 16:10 aspect ratio). Art's native resolution is 1080p. Scaling will occur on any other resolutions.
System requirements for Linux
Minimum:
  • OS: Ubuntu 10.10+
  • Processor: SSE2 Instruction Set Support (Any CPU after 2007)
  • Memory: 2 GB RAM
  • Graphics: Shader Model 2.0 (Any GPU after 2007)
  • Storage: 1500 MB available space
  • Additional Notes: A widescreen monitor is recommended. (16:9 or 16:10 aspect ratio). Art's native resolution is 1080p. Scaling will occur on any other resolutions.
System requirements for PC
Minimum:
  • OS: Windows XP (SP3 or newer) / Vista / 7 / 8
  • Processor: SSE2 Instruction Set Support (Any CPU after 2007)
  • Memory: 2 GB RAM
  • Graphics: Shader Model 2.0 (Any GPU after 2007)
  • DirectX: Version 9.0
  • Storage: 1500 MB available space
  • Additional Notes: A widescreen monitor is recommended. (16:9 or 16:10 aspect ratio). Art's native resolution is 1080p. Scaling will occur on any other resolutions.
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Last Modified: Jul 25, 2019
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Translated by
Microsoft from French
To get an idea of what winged Sakura is, it's quite simple: you have to represent a kind of plants vs zombies by replacing plants and zombies with summoned creatures, yours having a limited duration during which they are active. Yes, it means that we end up with a Tower Defense whose "turrets" are ephemeral, even very ephemeral for some. Speed kick guaranteed! In the face of the waves of enemies, the player must be very cautious in his placements and timings because the invocations are the subject of a cooldown and can therefore put some time before being usable again. With this simple process, winged SAkura manages to give a hell of a whip to a genre whose major defect often maligned is the relative monotony in which it can easily sink: I place my towers, I wait, I put a big blow, I pass to the next level. Here it is simply impossible and it even comes to bless the developer to have had the goodness to implement a "tactical mode" activatable with a simple pressure on the bar space and that allows to freeze the situation to breathe a shot, analyze the situation and place his invocations to the small onions. Icing on the cake: before you start a level, you can turn off the pause mode for more important end-of-level rewards ^ ^. Here, you get me all this from a very pronounced manga dress, and scenes of intermediate dialogues, and we find ourselves clearly in front of a mix Visual novel/Tower Defense rather refreshing, especially since the game also includes RPG-light concepts with equipment, loot and craft. A good Pickaxe, no doubt about it. I made a video here: https://www.youtube.com/watch?v=8d26ncwC90M
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Translated by
Microsoft from Deutsch
Gameplay: The Gamplay differs in that the Tower only has a certain Lifetime. Equip allows you to increase this Lifetime and affect the DMG and attack rate. You can also reduce the Time to the reconstruction of the same Tower. The whole thing happens on a 5 Fields high pitch-which means that up to 5 Lanes have to be defended. By pressing the Space key You get into a Planning Mode (not possible at the last Level of difficulty). Here you can search and place the optimal Location for the next Tower as often as you want. Overall, a very good Variant from my Point of view. In Addition, after the actual Game (48 Levels, 4 Bosses) a Survival mode that initially has 120 + Waves. In the Game there is a Shop like a Crafting System. (The Last of the 6 Item Levels is craft bar only). The first 4 Recipe Levels will be (mostly) unlocked during the Campaign graphic: Bird'S Eye view-Comic graphic. Sometimes it looks like the One can still place Tower but the Opponent is already in the New Field, which immediately destroys the Tower (annoying If you build Blockages at first and immediately despaw them because you don't have a Feeling for it yet) Anme Comics with an RP Hand In my View, what is demanding in terms of content. Difficulty: In the first 2 Levels of Difficulty, the Opponents have Fixes levels, in the 3rd they have (Your Level+1). Tactical Breaks are allowed in these 3. In the Last place, the Enemies also grow with your Level and the Pause is disabled – so you have to choose your Spirits (Tower) in such a way that they are as effective as possible with as few Actions as possible and additionally improve the Equip of Spirits. Most Levels you have to grin up to 5 times to get all the Recipes that can drop – only the two Few levels play themselves relatively tough on the lower two Levels of difficulty. In Survival Mode, there is only no break or no Break. Within 50 Hours of play, I was past wave 120 for The first time. Those who find a little grinning OK will love the Game (presumably) If they like TD it. Conclusion: I liked it – I am a good "action per Minute" player so that the Last Degree of difficulty was very nice and not just a tower spam final. Price performance: £14.99 (excluding sale) with me is ~ 21 cent per hour played. A Value I find low enough to buy it even without a Sale. If you have yet to convince yourself of This, you can play the DEMO for free, which is available. Playing Time at Time of Review: 71Hours
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