Wizard And Minion Idle

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About

Wizard And Minion Idle is the newest free-to-play Idle Game to hit the market. With ever expanding limits according to your play style, the game allows you to dictate your own unique style of play. With challenges rising exponentially in both difficulty and reward, the user's style of play will influence how this game unfolds. No two people will make the same decisions, and no two users will have the same progression pace. It pays to grind, but sometimes it's easier to relax and just watch the rewards trickle in at your leisure. With additional games inside the actual game itself, there are plenty of reasons to invoke the age-old mantra of, "...just a little further".


-Spend experience earned for permanent bonuses
-Souls are gained from nearly everything in the game
-Train for combat
-Cast powerful spells
-Have demons do your bidding
-Raise your minion
-Experiment on and feed your minion to make him strong
-Explore the wilds
-Five Distinct Tiers of Loot!
-Innovative Inventory ensures no item is worthless
--Gather exotic materials
--Craft magical gems
--Catch strange fish
-Artificially boost yourself
-Master a myriad of dungeons
-Unlock ever-expanding new content
-Unlock even more content
-Complete untold challenges
-Defeat powerful bosses
-Direct your legions in global warfare
-Enjoy regularly and seasonally updated events
-Die, reincarnate, and do it all again
-Exit through the Soul and EXP shop, to spend your deserved rewards and become stronger. Through this cycle you will grow and a Champion shall rise!

You start the game off a fresh initiate just beginning to realize your true potential. You're a wizard Steam player. In WAMI you will build your physical and sorcerous powers, weave game altering spells, and defeat fearsome enemies. Nourish your minion well, for your paths are intertwined. Your works in the mystic world will attract the attention of demons. Assign these demons based on your current in-game needs; Power, gold, magic and more. An intuitive gathering and crafting system allows you to further customize your wizard for the challenges ahead; with five different quality level of items available and a truly innovative inventory design, the possibilities are near endless! Rent structures, build golden plazas, drink from powerful elixirs to help you tarry on when sight of the goal is lost. Harvest experience points and soul shards to upgrade your wizard, allowing you to become the stuff of legends. You will come back to the world of WAMI again and again to complete regularly updated challenges and events for days and weeks to come!

All is fair in love and war, So assign your legions of demons to all out warfare, or have them, well....attempt....to reproduce in order to gather the kinetic spirit needed to generate more power! This free to play Idle/active hybrid game has flexible pacing and a level of depth that will have you at wits end to push your limits to make it to the next level. Game-play and complexity unfolds at your level of play-style however, so you will never feel overwhelmed.

----Avid player's note ----Wizard and Minion Idle will snare you in, and after your first challenge, you will not want to leave. We haven't the time here, nor dared to delve into the darkest depths the developer has descended whenst he donned his digital undertaking. Start your adventure today to divine for yourself all the deeds described herein. Then do decide whether the delight known amicably as WAMI is indeed deserving the devotion of a daredevil who dared to download the distraction, the diversion; nay the duality of a demon fueled game known for the duration of decades as WIZARD AND MINiON IDLE
Platforms
Genre
Release date
Developer
Oninou
Publisher
Oninou
Age rating
Not rated

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+, Mint 17.1+
  • Processor: Intel Dual-Core Duo 1.6GHz or faster processor
  • Memory: 1 GB RAM
  • Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
  • Storage: 150 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6
  • Processor: Intel Dual-Core Duo 1.6GHz or faster processor
  • Memory: 1 GB RAM
  • Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
  • Storage: 150 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7 or higher
  • Processor: Intel Dual-Core 1.6GHz or faster processor
  • Memory: 1 GB RAM
  • Graphics: Graphic card with DX10 (Shader-Model 4.0) abilities
  • DirectX: Version 10
  • Storage: 150 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Wizard And Minion Idle reviews and comments

Translated by
Microsoft from Russian
At the time of writing the review version of the game-0.0.73-1. The Author of the review realizes that this is an early access, and actually an alpha. What in this game is at the moment and why I do not advise it yet? My humble opinion is based on experience in other idle-games and on a vision of what kind of gaming experience I would like to get from this game. Drove. 1. What is in the game already? A Bunch of different mechanics, opening as you progress through the stages. To my regret, I was bored to play long before I saw them all, but if you look at the video of the gameplay above, it becomes clear that the game is conceived just a lot of everything: Kraft, a variety of minions, several types of currencies that you can spend for different improvements; Several layers of the game, where the player will have to dive again and again after each reset (here it is called rebirth); Several mechanics and bonuses that act permanently even after the restets; Challenges There is even cooking and fishing-lool. And now BUT: It seems that most of the mechanic worked superficially-just to be. The Type of Razrabi declared their presence in the game in this way, but some have moved aside as not the most priority. Absolutely all currencies, even Doninnoye, you can earn in-game way, but one fine moment there is a situation when they have nothing to spend. More precisely, to buy the next upgrade, you need to farm from one to two weeks. That is, there is such an abyss, inconsistency in the gameplay, excessive deliberate protracted, which completely kills interest. 2. What did I expect from the game personally? The Basic mechanics of a push of stages in my view looks like this: You're a little fuzzy--you get a bit of a ceiling--> Something slightly farthing that can be spent on improvements--> You're making a reset and you're getting a bonus that allows you to go back much faster to that Point where you're going before and push a little farther. And so on the spiral many times. And It is important that this cycle is rather limited in time. That is, from its beginning to the reset should go from a few hours to a day (maximum of two) depending on your goals. In this game you can try to push for weeks and collect a bonus for the reset, but to the same place where you stopped, you will go almost as much. Unless It's a couple of days faster. Other mechanics that open up to the extent of the push of certain threshold stages, as I wrote earlier, are rudimentary. For Example, the slides are not necessary in the game, although for them in the interface of the game has a whole separate tab. By the Way, the interface because of these tabs is unnecessarily cluttered. Prices for improvements for the Donovnuye currency is quite draconian. Even If you buy it for real money, then for $10, which are the red price for a game of this class, you buy from the power of improvements 5, and then not the most necessary. Challenges is a separate topic. So Far, this is the only way to somehow force the player to stay in the game. They give a delicious reward, BUT: Each new challenge you will start with almost the basic values of the basic characteristics, resulting in an already fast and difficult challenges stretch even more. Tezisno about the critical disadvantages of the game:-there is no sense of progress and reward for the efforts. -Interface because of the pile mechanic and a lot of different tabs-it's just a nightmare of the game designer-not the elaboration of the main idle-mechanics, which should be the pivot for everything else. Well, when the game after 100 hours of gameplay still have something to do. It is Bad when the classes are too much, but none of them are worked out thoroughly. It would be Better to concentrate on 2-3 mechanics in the first place, that their creation was playable at this stage of its development, and the others added later. As They say, if you are chasing two hares, you'll die with hunger.
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