Average Playtime: 1 hour

WizardCraft

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About

WizardCraft is a fantasy-themed real-time strategy (RTS) game where players try to destroy AI opponents by collecting resources and creating an army. The game is played in a medieval setting with fantasy elements, where both sides have melee (knights), ranged (archers), aerial units (dragons), and spell casters (wizards). Most of the missions follow the pattern "collect resources, build buildings and units, destroy opponents".

The game is played by building up a working economy to produce military units, and then going to war against AI enemies. Iron and coal is needed to produce weapons that are needed to 'recruit' soldiers, which in turn requires mines and food production. All buildings require wood and stone to build, and all peasants need living space, which results in a complex chain of infrastructure required before big armies may be produced. Upgrade points earned during combat can be used in the Castle to upgrade various units. The Castle is considered as the central hub in the game, if it is destroyed it's game over.

WizardCraft currently contains 30 missions and two different skirmish modes, 'normal mode' and 'battle mode'. Battle mode is a quick mode which only uses two resources 'wood' and 'gold' to produce buildings and units, this allows players to quickly build an army so players can focus more on the attacking aspect of the game. Normal mode contains all 29 different resources available in the game and players must create a stable economy in addition to managing an army. Both skirmish modes can be further customized to increase the cap limit on buildings and units, as well as the stats of each individual unit, allowing players the freedom to play the game however they decide.

The game's easy to use map editor also allows players to develop maps for use in the skirmish modes.

Key Features Include:
Over 30 missions;
Skirmish mode containing over 50 different maps and a fast paced 'Battle' mode which allows players to focus more on attacking enemy players.
Create your own skirmish maps with our easy to use map editor.
3 different difficulty levels.
Real-time battles with up to 600 units.
Take control of 12 different units, including archers, knights, cannons, wizards and dragons.
Platforms
Release date
Developer
David Mccue
Publisher
David Mccue
Age rating
Not rated
Website
http://www.indiedb.com/games/wizardcraft

System requirements for PC

Minimum:
  • OS: Windows XP/7/8/10 (64bit versions only)
  • Processor: SSE2 instruction set support.
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • DirectX: Version 9.0
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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WizardCraft reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I have received a Key from Developers for Review purposes, but this does not affect my Opinion gameplay WizardCraft is an old-school RTS like the first Parts of Warcraft, Command & Conquer or StarCraft. By and large, it is about building a City with a functioning Economy and Defending against the Opponent until one is strong enough to destroy it or win over it through Diplomacy. There are a number of Units for this and many Buildings. The Game starts with the fact that you have a small Base where you have to stimulate the Economy by building Mines, Processing Houses and others and then training Your Military Units. If you have collected enough Units, you will go on a Combat Train to the enemy Camp in which you have to destroy the Main building Positive-Beautiful Retrography for Lovers-No Crashes-Good Performance even on Maximum Settings and with many Units- Infantry, Cavalry, Flight Units (Magicians, Archers, Swordsmen, Cannon Shooters, Bats, dragons)-30 Levels, battle Mode-Economic/Infrastructure works smoothly-construction system works smoothly-Is already good to play- Level Editor Neutral-All Buildings have very similar construction costs-No Achievements in the EA-No collectible cards in the EA-Mission Cards look Very similar graphically-maps very small-You can see by clicking on a Button even if it is not yet uncovered Where the Opponent is-Fog of War remains uncovered. Once you have uncovered the enemy Base you can drive the whole Mission through observe even if there Are no more units nearby. Negative-Carpentry Costs wood, if you use too much wood at the beginning you can start new Straight away As you can no longer build the Carpentry-In some Missions buildings are locked but what is only displayed when you want to build them, E.g. the Magician Staff factory can be Not to be built in the first Missions, however, this does not indicate the Game until you have collected the resources and want to build them through an Information message building too weak, most missions you gain very easily by expanding a large Army and using it Then runs into the Base, ignores everything and directly attacks the Main Building. If you run into the Base with only a few individual Men and ignore Opponents, only Buildings attacked can you destroy half the Base even with very few Men before the Opponent has killed the Units-Control of the Units (Marking, Moving,....) There are still a lot of improvement. -Mission Unlocking after Victory only works if you click on Continue. If you click back to the Menu in the Victory screen, you then have to repeat the Mission. Conclusion An RTS with a lot of potential, there is still a lot to do but it is also still in Early Access. Already, despite the Flaws or improved Parts, the Game is easily playable and fun If you liked this Review, then our Review Program follows http://steamcommunity.com/groups/-German_Gamer_Community-
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