WizardCraft reviews

Translated by
Microsoft from Deutsch
Early Access Review I have received a Key from Developers for Review purposes, but this does not affect my Opinion gameplay WizardCraft is an old-school RTS like the first Parts of Warcraft, Command & Conquer or StarCraft. By and large, it is about building a City with a functioning Economy and Defending against the Opponent until one is strong enough to destroy it or win over it through Diplomacy. There are a number of Units for this and many Buildings. The Game starts with the fact that you have a small Base where you have to stimulate the Economy by building Mines, Processing Houses and others and then training Your Military Units. If you have collected enough Units, you will go on a Combat Train to the enemy Camp in which you have to destroy the Main building Positive-Beautiful Retrography for Lovers-No Crashes-Good Performance even on Maximum Settings and with many Units- Infantry, Cavalry, Flight Units (Magicians, Archers, Swordsmen, Cannon Shooters, Bats, dragons)-30 Levels, battle Mode-Economic/Infrastructure works smoothly-construction system works smoothly-Is already good to play- Level Editor Neutral-All Buildings have very similar construction costs-No Achievements in the EA-No collectible cards in the EA-Mission Cards look Very similar graphically-maps very small-You can see by clicking on a Button even if it is not yet uncovered Where the Opponent is-Fog of War remains uncovered. Once you have uncovered the enemy Base you can drive the whole Mission through observe even if there Are no more units nearby. Negative-Carpentry Costs wood, if you use too much wood at the beginning you can start new Straight away As you can no longer build the Carpentry-In some Missions buildings are locked but what is only displayed when you want to build them, E.g. the Magician Staff factory can be Not to be built in the first Missions, however, this does not indicate the Game until you have collected the resources and want to build them through an Information message building too weak, most missions you gain very easily by expanding a large Army and using it Then runs into the Base, ignores everything and directly attacks the Main Building. If you run into the Base with only a few individual Men and ignore Opponents, only Buildings attacked can you destroy half the Base even with very few Men before the Opponent has killed the Units-Control of the Units (Marking, Moving,....) There are still a lot of improvement. -Mission Unlocking after Victory only works if you click on Continue. If you click back to the Menu in the Victory screen, you then have to repeat the Mission. Conclusion An RTS with a lot of potential, there is still a lot to do but it is also still in Early Access. Already, despite the Flaws or improved Parts, the Game is easily playable and fun If you liked this Review, then our Review Program follows http://steamcommunity.com/groups/-German_Gamer_Community-
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