WolfPack
About
Wolfpack is a realistic, first person, co-op U-boat game where one or multiple crews of players man the stations of a highly detailed German type VII U-boat during the Second World War. The crew will encounter large randomized convoys of merchants escorted by destroyers, sloops, and corvettes. Their objective is to intercept and sink enemy ships and escape undetected.
Each player mans a station in the U-boat, and the crew will need to cooperate in order to succeed in their mission. Unlike other submarine simulators, Wolfpack is designed for players to procedurally manage the submarine through direct, manual interaction with valves, levers, and instruments.
Each U-boat has up to five players: The captain, the helmsman, the dive officer, the radio man, and the navigator.
The radio man operates the hydrophone, radio, radio direction finder, and Enigma machine. The helmsman controls the U-boats heading and speed, and operates the torpedo data computer. The dive officer controls the depth using the dive planes, ballast and negative tanks and serves as a lookout and gunner for the deck gun and anti aircraft gun. The navigator calculates the position of the u-boat, and determines the best route to intercept enemy convoys. The captain is the commander of the U-boat, and gives orders to the rest of the crew.
All stations and instruments in the U-boat are carefully modeled after original pictures and sources, and kept as realistic as possible without compromising usability. The game contains a fully operational torpedo data computer, manual navigation tools, and ship recognition manual.
Each player mans a station in the U-boat, and the crew will need to cooperate in order to succeed in their mission. Unlike other submarine simulators, Wolfpack is designed for players to procedurally manage the submarine through direct, manual interaction with valves, levers, and instruments.
Each U-boat has up to five players: The captain, the helmsman, the dive officer, the radio man, and the navigator.
The radio man operates the hydrophone, radio, radio direction finder, and Enigma machine. The helmsman controls the U-boats heading and speed, and operates the torpedo data computer. The dive officer controls the depth using the dive planes, ballast and negative tanks and serves as a lookout and gunner for the deck gun and anti aircraft gun. The navigator calculates the position of the u-boat, and determines the best route to intercept enemy convoys. The captain is the commander of the U-boat, and gives orders to the rest of the crew.
All stations and instruments in the U-boat are carefully modeled after original pictures and sources, and kept as realistic as possible without compromising usability. The game contains a fully operational torpedo data computer, manual navigation tools, and ship recognition manual.
System requirements for PC
Minimum:
- OS: Windows 7, 8, or 10
- Processor: 64 bit
- Memory: 8 GB RAM
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended:
- OS: Windows 10
- Processor: 64 bit
- Memory: 8 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
WolfPack reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review This Game, Even in this unfinished state, is stunning. A submarine, five Crew members, a Lot Of Levers and Valves, a Hydrophone and a Map. That's it, and that's what Makes the Appeal. The Interior of the Boat is lovingly and faithfully designed. But, let's start over.
This Game is a Simulator, and therefore not for People who want to skip half an Hour. There is no Outside View, no further Data. All you have are the Instruments on Board. The Game makes it impressively clear how blind you are at first Glance in such a Boat. But once you have learned to use the appropriate Instruments, you know a great deal. Working and Navigating with the Map is realistic, although still so easy that even someone without any Prior Knowledge should be able to learn it. This, however, requires us to deal with it.
This Simulation is Time consuming, but despite the low Speed, you don't have the Feeling that it gets boring. However, You should bring Time, as there is still no Way to save Games. It's best to get two or three People to play with. Warning: You quickly skin a few Hours Upside down without noticing.
All in all, it's unique In its Form, one of the best work I've seen in a long time, and definitely worth its Money Despite all its Teething problems.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Anyone Expecting a typical Computer Game will probably be disappointed. Those who are interested in real Simulations, (War) technology in General And submarines in Particular, should take a few Minutes to close their fallen chin Loader again: I was twice in the "real" Type VII submarine in Laboe (near Kiel) and Believe me: It is probably not closer to Reality. Every Hand Wheel, every Tube, every Screw, every Rivet is exactly where it can be found in the Original. The Lighting mood is great (white Light Bulbs or the famous Red Light), but is probably oriented more towards the Film "Das Boot" than on reality: It was not quite as gloomy chummy on Board, the walls were painted white-bright and in real submarines it is actually rather more Clinically bright instead of chillingly dark.
The Textures are probably photographed, because It doesn't seem more authentic: Every Screw seems "real," especially the painting of the Wood Cladding in the Horchschapp or the Outer Shell Seem totally vivid and photorealistic.
Unlike mainstream submarine Sims like Silent Hunter, everything seems more serious, real and adult: If you want to dive, don't just press a Button, but switch from Diesel to an Electric machine, flood The Diving Tanks by hand wheel and sit down at the Depth rudder, which is exactly so Work, as in the real submarine.
No, there is no single Player Mode (yet), but don't be Afraid: You can already "play" all by yourself, then you just have to run back and forth a bit. Soon, however, bots are to follow, replacing the missing Crew.
This Sim IS a Simulation and will therefore remain a Niche product of Fans for Fans. But I wish this Jewel a Commercial success.