World to the West reviews

Translated by
Microsoft from Spain
So far I'm looking like a juegazo, who likes a "Legend of Zelda" or things like that you will love, super recommended. The Graphics I love, are simple but with charisma and puzzles and puzzle very entertaining. At first can overwhelm a bit the fact of handling four characters and have to be moving around the map again and again in search of goals, but as you catch the dynamic is very bearable and entertaining, you realize that this detail is the essence D The game. In General terms I give you a 8/10. In quality/price and I have left almost free this acquisition through Instagaming, I give a 10/10 well deserved, if you see it on offer do not hesitate to buy it.
Translated by
Microsoft from Deutsch
What? The Work of Developer Rain Games before "World to the West" was "Teslagrad"? Blatant! Where Teslagrad Was still in 2D, we have laceful Bunt graphics reminiscent of Zelda here-but still the puzzle And Action Content already known from Teslagrad. Even if I didn't like the Work that much (I don't like it when you're constantly presented with puzzle tasks that simply slow down such an Action Flow), I just find "World to the West" terrific! I used 12h for the Mix of Zelda and Lost Vikings and am really amazed at how much Brain Lard and Attention to Detail is in here-and how big the "little" Indie-work is! We take turns playing four different Heroes who meet by Accident and somehow all have their own But ultimately the same goal-and have to knock out the powerful Villain who threatens the World. Where we first play each Character individually for themselves, with the exclusive Abilities (one can teleport, shoot lightning, control and use the other beings, the next is buddy and blast and the Force Protz can put everything to Porridge and can get big Protrusions To get acquainted with climbing)-later we play a Team Of two Who need to work together and use their individual Skills to overcome obstacles together. And at some point we play all four as we want-and can explore the sprawling World with many different Themes (Forest, caves, Temples, city, Mountains, ice landscape, desert, etc.)-and collect Extra Batteries or Life energy. The Former take us further in the Game and, with absolute Completeness, still Uncover a fat secret-and We need Life energy in order to be stronger. Otherwise there is not much, so no Inventory, no Collectable equipment or something-instead we get new Skills at fixed Points and thus come to new play areas. I find particularly imaginative and successful, like all Things, perfectly Intertwined-the skills, the puzzles, the new Paths, which often open up in places where you have already run along before. There's really an incredible amount of Love and Work in here that you can just be thankful for a Game like that. I wouldn't have noticed it myself, but had been given it as a Bundle Ingredient-and still happy me about it! Recommendation!
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