Average Playtime: 7 hours

World to the West

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World to the West is an action adventure game developed by Rain Games. It builds upon the universe of indie hit Teslagrad, which has been played by over 1.6 million people so far.

World to the West is a pulpy, cartoony top down action adventure inspired by European adventure comics. Take control of four unique characters —Lumina the Teslamancer, Knaus the orphan, Miss Teri the mind bender and the gloriously mustachioed strongman, Lord Clonington—, each with their their own motivations, skills and interweaving storylines, as they seek to escape the dark shadow of an ancient prophecy. Travel trough corrupt colonies, lush jungles and frozen tundras, as you snoop through the secrets of a forgotten civilization.

Be careful though. Nothing is ever what it seems. Will you join us in this journey to the West?Features
  • Play as four heroes, each hailing from individual nations and possessing unique identities and abilities.
  • Explore a vibrant world filled with characters who have their own helpful and not-so-helpful agendas.
  • Experience seamless transitions between combat and puzzle solving that keep you on your toes.
  • Face your enemies head-on with brute force, convince them to see things your way or avoid them altogether. It’s your call!
  • Uncover secrets, more secrets and secrets inside secrets! Exploration is key to unveiling World to the West’s mysteries.
  • Set in the Teslagrad universe: a standalone followup where you'll encounter both new and familiar faces.

World to the West is available for Windows, Mac OSX and Linux.
Release date
Rain AS
Rain Games
Rain Games
Age rating
10+ Everyone 10+

System requirements for macOS

  • OS: Mac OS X 10.8
  • Processor: Dual Core 2GHz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 3 GB available space
  • OS: Mac OS X 10.8 or higher
  • Processor: Dual Core 2GHz
  • Graphics: Hardware Accelerated Graphics with 1GB memory
  • Storage: 3 GB available space

System requirements for Linux

  • OS: Ubuntu 12.04
  • Processor: Dual Core 2GHz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 3 GB available space
  • OS: Ubuntu 12.04 or higher
  • Processor: Dual Core 2GHz
  • Graphics: Hardware Accelerated Graphics with 1GB memory
  • Storage: 3 GB available space

System requirements for PC

  • OS: Windows 7
  • Processor: Core i3
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 3 GB available space
  • OS: Windows 7 or higher
  • Memory: 4 GB RAM
  • Storage: 3 GB available space
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Last Modified: Sep 17, 2019

Where to buy

Nintendo Store
PlayStation Store
Xbox Store

Top contributors


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World to the West Teaser Trailer
Mar 3, 2016
Rain Games YT Channel
World to the West: Quick Look
May 22, 2017
Giant Bomb
May 3, 2017
WORLD TO THE WEST, Gameplay Part 1. (Featuring Level 1 & 2)
May 3, 2017
Nalyo Gaming
World to the West - Jogo Incrível! Lançamento Indie - Gameplay em Português(PT-BR)
May 5, 2017
What Is: World to the West for Nintendo Switch | RGT 85
Jan 17, 2018
RGT 85
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Faithful Michlan and Xinu
Michlan loved death and life, and Xinu loved future and past.
Tlaloc's Wrath
For long dark years he would use his might to make his wrath known.
The Blue Boon
Through the essence blue, it might grant endless life.
Chal's Flood
In the end, Chal would call down the sky to end the blue fruit's cycle.
Michlan's Sin
Chal was shocked by Michlan's action, and she bade Tlaloc act.
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41 items
Gamasutra Plays World to the West with developer Peter Wingaard Meldahl
Why the Wii U's struggles were good for one indie developer
Why wikis can suck (when you're building the story of your game)
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World to the West reviews and comments

Translated by
Microsoft from Spain
So far I'm looking like a juegazo, who likes a "Legend of Zelda" or things like that you will love, super recommended. The Graphics I love, are simple but with charisma and puzzles and puzzle very entertaining. At first can overwhelm a bit the fact of handling four characters and have to be moving around the map again and again in search of goals, but as you catch the dynamic is very bearable and entertaining, you realize that this detail is the essence D The game. In General terms I give you a 8/10. In quality/price and I have left almost free this acquisition through Instagaming, I give a 10/10 well deserved, if you see it on offer do not hesitate to buy it.
Translated by
Microsoft from Deutsch
What? The Work of Developer Rain Games before "World to the West" was "Teslagrad"? Blatant! Where Teslagrad Was still in 2D, we have laceful Bunt graphics reminiscent of Zelda here-but still the puzzle And Action Content already known from Teslagrad. Even if I didn't like the Work that much (I don't like it when you're constantly presented with puzzle tasks that simply slow down such an Action Flow), I just find "World to the West" terrific! I used 12h for the Mix of Zelda and Lost Vikings and am really amazed at how much Brain Lard and Attention to Detail is in here-and how big the "little" Indie-work is! We take turns playing four different Heroes who meet by Accident and somehow all have their own But ultimately the same goal-and have to knock out the powerful Villain who threatens the World. Where we first play each Character individually for themselves, with the exclusive Abilities (one can teleport, shoot lightning, control and use the other beings, the next is buddy and blast and the Force Protz can put everything to Porridge and can get big Protrusions To get acquainted with climbing)-later we play a Team Of two Who need to work together and use their individual Skills to overcome obstacles together. And at some point we play all four as we want-and can explore the sprawling World with many different Themes (Forest, caves, Temples, city, Mountains, ice landscape, desert, etc.)-and collect Extra Batteries or Life energy. The Former take us further in the Game and, with absolute Completeness, still Uncover a fat secret-and We need Life energy in order to be stronger. Otherwise there is not much, so no Inventory, no Collectable equipment or something-instead we get new Skills at fixed Points and thus come to new play areas. I find particularly imaginative and successful, like all Things, perfectly Intertwined-the skills, the puzzles, the new Paths, which often open up in places where you have already run along before. There's really an incredible amount of Love and Work in here that you can just be thankful for a Game like that. I wouldn't have noticed it myself, but had been given it as a Bundle Ingredient-and still happy me about it! Recommendation!
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