Wyv and Keep: The Temple of the Lost Idol reviews

Translated by
Microsoft from Deutsch
We have a Puzzle Game here where we try to find a Treasure with 2 Characters. You can switch back and forth between the Characters in the single Player, but you can also play the whole Thing online in The Co Op. Otherwise you can jump, use Objects (Disbandage dynamite, cut Through ropes, push boxes,..) lift up your Colleague and let her throat fall into death or even let him, but unfortunately, which unfortunately leads you to cry yourself and the Level from the front Need to start. : ' (You have a Conscience incentive in every Game by Devaluing at the Level, which is stocked with multiple Awards. Time, Gold and Trials (how many times you had to repeat the Level Until you made it) The Awards are graded in gold cup, silver cup, par, a Stone and a Piece of Feces (yes there's really a Piece of Feces behind your Standings) This Story, which is marked with Pieces of paper, creates very funny conversations between the two Characters. There are also many secrets to be found in the Missions, which also makes the whole Thing exciting. So in the Co Op it's a Lot of Fun in any case and can only recommend it. Here's a Gameplay Video: http://youtu.be/VgNkgJ_7mW4
Translated by
Microsoft from French
Game clearly not to shit, at least not without explanations behind. It is therefore a game of reflection with difficulty not insurmountable, but still pleasant. The goal is to activate one or more pushbuttons (and avoid traps and bad motion choices) in order to open the exit door and reach the next level to a new game scene where you will have to achieve the same goal... thus linking the levels one after the other through several tables (much like in Mario, each painting represents the world of the game in which a certain number of levels will have to be crossed... without the possibility of drawing a personal path in each of the tables (I hope to have expressed myself well). The game thus takes place here in a completely linear way. The two characters (a silly brother and a smarter sister) will have small sympathetic dialogues adapted to the smallest, and who will not dislike adults (in any case a priori). This is not a scenario game, anyway, the story here serves only the unfolding of the game... We play two adventurers exploring the jungle and the temple that is sheltered there (ouch, Ouch, Ouch, I can not say much more because I have now finished the game and forgot the detail of the story yet traced in French). But do not worry especially: If the story came out of the caboche, it is above all because it does not represent in itself a quarter of the interest of the game which is to think for a moment how to complete each level crossed. The push buttons are activated by means of a crate whose weight activates them... Sometimes, it is the weight of one of the two characters who activates the button allowing to emancipate from the current level through the happy exit door. Solo or in local cooperation. Graphically not unpleasant at all to look at, and retro. PS: I repeat, hardcore-gamers, here the difficulty is nothing of a nightmare... even if it is not a game of reflection and awakening for the under-six. ;)
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