Average Playtime: 4 hours

Wyv and Keep: The Temple of the Lost Idol

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About

Take control of two rookie treasure hunters as they adventure into an ancient Amazonian temple! Use teamwork to advance through 6 fiendishly difficult puzzle worlds - from a cannibalistic pygmy village to an active volcano. Dodge poisonous darts, venomous snakes, and deadly spike traps and use dynamite to blast through crumbling walls and floors. Discover hordes of hidden treasure, challenging secret levels, and even a mythical pygmy hat salesman.

Wyv and Keep is a game of action and puzzle-solving, where up to two players guide the treasure hunters through a gauntlet of confounding puzzles in search of the legendary lost idol. The game is presented in a style that would feel right at home on the 16-bit consoles of old, with beautiful pixel art, a catchy soundtrack, and finely tuned platforming gameplay.Featuring
  • Fully Co-operative - Innovative dual-character gameplay enables both characters to be controlled by either one or two players.
  • Online Enabled - Play the entire game through with a partner from halfway around the world.
  • Challenging Gameplay - Over 60 exciting levels, spanning around 20 hours of brain-teasing gameplay.
  • Hidden Secrets - Collect hoards of hidden treasure, discover challenging bonus levels, and unlock all six different endings.
  • Stunning Pixel Art - Lovingly handcrafted characters and environments.
  • Fantastic Music - Featuring a full 20-track OST by accomplished musician Luke Thomas.
  • High Fashion - Discover the secret in-game pygmy shop, and collect a wide assortment of stylish hats.
  • Cupcakes - They're a girl's favorite!



"Intense puzzles... Stellar level design." - Co-Optimus
"I felt like the cleverest man in all the world when I beat a level." - Rock, Paper, ShotgunDeveloper Notes:Thank you for playing! Please let us know of any issues or give suggestions for what you'd like to see next! :)


Platforms
Release date
Developer
A Jolly Corpse
Publisher
A Jolly Corpse
Age rating
Not rated
Website
http://www.wyvandkeep.com

System requirements for macOS

Minimum:
  • OS: X
  • Processor: 1.66 GHz Dual Core Processor or equivalent
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 512 MB available space
  • Additional Notes: Gamepad recommended for best experience
Recommended:
  • Network: Broadband Internet connection

System requirements for Linux

Minimum:
  • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor: 1.66 GHz Dual Core Processor or equivalent
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 512 MB available space
  • Additional Notes: Gamepad recommended for best experience
Recommended:
  • Network: Broadband Internet connection

System requirements for PC

Minimum:
  • OS: Windows 8/7/Vista/XP
  • Processor: 1.66 GHz Dual Core Processor or equivalent
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics or equivalent
  • DirectX: Version 9.0c
  • Storage: 512 MB available space
  • Sound Card: Integrated Sound
  • Additional Notes: Gamepad recommended for best experience
Recommended:
  • Network: Broadband Internet connection
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

2 edits
54
Indie for Breakfast REJECT - Wyv and Keep: The Temple of the Lost Idol
Dec 10, 2012
akamikeb
Wyv and Keep: The Temple of the Lost Idol - Gameplay Footage 01
Feb 6, 2011
A Jolly Corpse
Indie Reviews - Wyv and Keep: The Temple of The Lost Idol
Dec 7, 2012
Surreallemming
Wyv and Keep: The Temple of the Lost Idol (Co-op) #1
Aug 12, 2014
CptAylott
Wyv and Keep: The Temple of the Lost Idol | #GamesMatter | BOXES!
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Wyv and Keep - The Temple of the Lost Idol mit Bruugar
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Wyv and Keep: The Temple of the Lost Idol reviews and comments

Translated by
Microsoft from Deutsch
We have a Puzzle Game here where we try to find a Treasure with 2 Characters. You can switch back and forth between the Characters in the single Player, but you can also play the whole Thing online in The Co Op. Otherwise you can jump, use Objects (Disbandage dynamite, cut Through ropes, push boxes,..) lift up your Colleague and let her throat fall into death or even let him, but unfortunately, which unfortunately leads you to cry yourself and the Level from the front Need to start. : ' (You have a Conscience incentive in every Game by Devaluing at the Level, which is stocked with multiple Awards. Time, Gold and Trials (how many times you had to repeat the Level Until you made it) The Awards are graded in gold cup, silver cup, par, a Stone and a Piece of Feces (yes there's really a Piece of Feces behind your Standings) This Story, which is marked with Pieces of paper, creates very funny conversations between the two Characters. There are also many secrets to be found in the Missions, which also makes the whole Thing exciting. So in the Co Op it's a Lot of Fun in any case and can only recommend it. Here's a Gameplay Video: http://youtu.be/VgNkgJ_7mW4
Translated by
Microsoft from French
Game clearly not to shit, at least not without explanations behind. It is therefore a game of reflection with difficulty not insurmountable, but still pleasant. The goal is to activate one or more pushbuttons (and avoid traps and bad motion choices) in order to open the exit door and reach the next level to a new game scene where you will have to achieve the same goal... thus linking the levels one after the other through several tables (much like in Mario, each painting represents the world of the game in which a certain number of levels will have to be crossed... without the possibility of drawing a personal path in each of the tables (I hope to have expressed myself well). The game thus takes place here in a completely linear way. The two characters (a silly brother and a smarter sister) will have small sympathetic dialogues adapted to the smallest, and who will not dislike adults (in any case a priori). This is not a scenario game, anyway, the story here serves only the unfolding of the game... We play two adventurers exploring the jungle and the temple that is sheltered there (ouch, Ouch, Ouch, I can not say much more because I have now finished the game and forgot the detail of the story yet traced in French). But do not worry especially: If the story came out of the caboche, it is above all because it does not represent in itself a quarter of the interest of the game which is to think for a moment how to complete each level crossed. The push buttons are activated by means of a crate whose weight activates them... Sometimes, it is the weight of one of the two characters who activates the button allowing to emancipate from the current level through the happy exit door. Solo or in local cooperation. Graphically not unpleasant at all to look at, and retro. PS: I repeat, hardcore-gamers, here the difficulty is nothing of a nightmare... even if it is not a game of reflection and awakening for the under-six. ;)
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