Xenonauts reviews

Translated by
Microsoft from Deutsch
In short: Worthy (mental) Successor to the XCom/UFO Series with more Freedoms than XCom EU of Firaxis. I Particularly like the shot mechanics, which also indicate the optimal Path of the Ball, and how high the Chance is that the Ball will get stuck on Obstacles. Unfortunately, however, the Game will end up unpolished and less balanced. Especially the PSI Attacks that make you kill your own People-and the Way to bypass them (throw all The weapons on the Ground each round) are a Weak Spot in the game mechanics/Balancing. Lang: A more comprehensive Version of my Review with Tips and Explanations on the individual Game Mechanics is available in Video Form: https://www.youtube.com/watch?v=5Aak_Lr5_do
Translated by
Microsoft from Deutsch
Very nice Game. Captions The old X-Com feeling better than the "new X-Com series." The Graphics are a Taste thing, but not bad! If you have a Problem with This, you should wait for Xenonauts 2. What excites me: The game is extremely modding-friendly. For example, I was annoyed by the prescribed Policy that production cannot make Money. Excel loaded, Files modified. Already it is even closer to the original X-Com. Some Files are better to edit With Notepad. I am playing on here and I am already looking forward to the Successor and hope that is so modding-friendly. PRO:-lap strategy real-time mix-direct (non-official) Successor to the original X-Com series of Micropose-many RP Elements including religious system and Stats-Scinvolle modernization of the PHP-Very easy to adapt to your own Game Wishes even for "Laymen." Contra:-Alienartefacts are sold automatically-Graphic Style goes a little Towards Comic, or out of date-Micro-management is missing, little is bought and worth selling
Translated by
Microsoft from Deutsch
Even if it hurts me somewhere in the Soul to miss this Game a dislike, unfortunately it is necessary. The Basic Concept is actually very good, a Retro-style XCOM with more Equipment, a readable Map, etc., but unfortunately the Implementation is too weak (in fairness, it has to be said that the Game I do not think there are many Resources in the Development process. Has got) Pro:-> The Aerial combat Is really horny, even if the Car Fight Probabilities are often wrong-> There are a few usable mods-> It actually makes fun, even if sometimes drives you mad Con:-> There are regular Crashes-> Since you can Can't turn card, the Card is often a little cluttered-> Once a Soldier shoots narrowly past another Soldier, you can be sure there is a Team kill. Already clear that something like this can happen, but here they clearly overdid it-> Rookies often have poor Grenade meeting Chances, though the Throw Itself wouldn't be a Problem for a 6-year-old. Sometimes they drop the Grenade on their own Field, and then have no movement points to sprint away-> few Little things yet that just get a bit annoying I will buy the second Part to see if they can get certain Things then with more Means and more Erfa If have done better, but I probably won't play through the Game again. XCOM is just better, even if Xenonauts has some cool Ideas.
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