Ys SEVEN reviews

Translated by
Microsoft from Deutsch
Nice Game. Up to this Point definitely storytechnically imo the strongest Part. The only thing that bothered me here was, as in Final Fantasy 7 to 9, the Low Res backgrounds and Textures. The Characters and Opponents themselves are graphically relatively sharp, but with some Backgrounds, Skyboxes and Textures you only Have Pixelmatsch. This goes so far as not to identify what it is supposed to be before a degree. It is a pity that no Emphasis has been placed on this. But all in all, you can't get anything wrong with a Purchase. The Ys Combat System continues to stand out among the ARPGs. Makes whimsy to The End. Buy recommendation. Let's Hope the Memories of Celceta appears one Day to Steam. < 3
Translated by
Microsoft from Deutsch
Bab bought Me Ys Seven because I was already super excited about "Trails in the Sky." Falcom and Xseed are, in my Eyes, one of the best Role-playing manufacturers out there and Square-Enix in particular could cut a massive Slice. Ys Seven tells the Story of Adol and Dogi. Both are Adventurers they land on a Continent where various Adventures must then be passed. The Playing Time is expected to be about 30-50 Hours. The Combat System is very dynamic and takes place completely in real Time. Special Attacks can be learned and there are tens of Weapons and Armor. Opponents lose Money and Raw Materials after their Death, which can be used to Synthesize new Weapons and Armor. Boss Opponents are mostly sproaring and quite demand Strategy from the Player.
Translated by
Microsoft from French
YS seven is an action RPG very dynamic and nervous to the precisely dosed difficulty, in which the action is omnipresent, and punctuated by energetic music. Your team consists of three characters, each specialized in the handling of a weapon whose properties affect their effectiveness on the monsters that you will encounter. You can change the composition of your team with the characters available at any time. Here, little or no place to magic, you can hit with your weapon and learn techniques called "skills", which you can evolve and that depend on the weapon that your character holds. A skill bar fills up when you attack and empties when you use your special techniques. The doves are vivid and often very useful, allowing you to quickly clear when a situation becomes unfavourable, or to avoid the blows to your characters. This aspect of the gameplay makes it a relatively nag game but very easy to take in hand, where the action is gripping and where the combat sequences are hectic and without time dead. The game has many side quests and a large amount of objects to collect, and the ability to create new equipment with the "synthesis", which will force you to collect more or less rare materials to have access to objects or weapons extending the lifetime that is quite acceptable (expect between 30 and 35 hours excluding side quests). And for the brave, the possibility of making the game in "nightmare" mode which offers a challenge to the height of the most ambitious.
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