Zenobia
About
The Art Direction Project, was a collaboration between the Master and Bachelor students at KADK.
The goal was for all students to try working as in a team with a formal structure on a 3D project. The students were tasked with setting up and managing a workflow and production pipeline within their team, and students were asked to volunteer for preferred development roles before the project started.
Two separate project were created by five teams consisting of both bachelor and master students, both of which were based on the book Invisible Cities by Italo Calvino, where students had to select a description of one of the cities to base their 3D project on.
The projects were created in Unity, and the usage of online assets were permitted. Zenobia, from Invisible Cities by Italo Calvino
No one remembers what need or command or desire drove Zenobia’s founders to give their city this form, and so there is no telling whether it was satisfied by the city as we see it today, which has perhaps grown through successive superimpositions from the first, now undecipherable plan. But what is certain is that if you ask an inhabitant of Zenobia to describe his vision of a happy life, it is always a city like Zenobia that he imagines, with its pilings and its suspended stairways, a Zenobia perhaps quite different, a-flutter with banners and ribbons, but always derived by combining elements of that first model. Project 2 - Week 3 & 4 Group 3 members
The goal was for all students to try working as in a team with a formal structure on a 3D project. The students were tasked with setting up and managing a workflow and production pipeline within their team, and students were asked to volunteer for preferred development roles before the project started.
Two separate project were created by five teams consisting of both bachelor and master students, both of which were based on the book Invisible Cities by Italo Calvino, where students had to select a description of one of the cities to base their 3D project on.
The projects were created in Unity, and the usage of online assets were permitted. Zenobia, from Invisible Cities by Italo Calvino
No one remembers what need or command or desire drove Zenobia’s founders to give their city this form, and so there is no telling whether it was satisfied by the city as we see it today, which has perhaps grown through successive superimpositions from the first, now undecipherable plan. But what is certain is that if you ask an inhabitant of Zenobia to describe his vision of a happy life, it is always a city like Zenobia that he imagines, with its pilings and its suspended stairways, a Zenobia perhaps quite different, a-flutter with banners and ribbons, but always derived by combining elements of that first model. Project 2 - Week 3 & 4 Group 3 members
Cille Abildhauge - Art Director
Niels Zacharias Hansen - 3d Artist and Game Design
Søren Tang Bertelsen - Concept Artist
Maria Louise Hansen - 3d Artist and Lead Artist
Josefine Kronhøj - 3d Artist
Michael Tran - 3d Artist and Game Design
Guang Ling - Concept Artist