Average Playtime: 3 hours

Zipple World

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About

This is the story of Zipple, a frog warrior who must collect the objects scattered in his world of mazes and then bring them into the homes of her village.
To pass each level you have to transport a certain number of objects (scattered in the maze) in the houses of the village. All that by running, jumping and killing enemies.
There are various types of enemies of various species, and there are movable obstacles and bonuses falling from the sky. You can also kill enemies by jumping on them.
VERY IMPORTANT:
When you run you activate the God Mode which can kill enemies, but you can not shoot.
If a magic item falls into the void, it will be Game Over!
To catch the "magic boxes" just touch it to activate the elastic to the protagonist; then you have to drag these objects (with the label "TAKE") in the houses of the village (label "HOME").
The tents with label "DANGER" are the enemy bases.


Features:

3D dungeon maps! - Each maze is in 3D with ramps, descents and random climbs.

Enemies - Enemies follow the main character by moving and jumping. There are four enemy types, with different characteristics and speed.
Obstacles - With advancing levels will appear obstacles (rocks, etc.) which will hinder the journey of the protagonist. These obstacles can be moved and placed wherever you want. Bonuses are obstacles that can kill enemies with a magical aura.
Unlimited levels - The game is practically infinite, the number of levels is unlimited and therefore the real challenge is to make as many points as possible to become a legend.

Multiple game modes - You can select various game options, including the camera, game difficulty levels, the number of enemies and their speed. All this to offer an even richer gameplay.

Full game statistics - The game saves the complete statistics of the game in progress, including the score, time played, enemies destroyed, blocks filled, jumps, levels completed, levels failed etc. In this way, lovers of statistics will have even more pleasure in playing.

Full game rankings - The game will store up to 100 high scores with its partial statistics. This will make real the challenge to become a legend !!

Full procedural generation, exploration and discovery - Each level is generated procedurally with the algorithm of construction of random ‘Dungeon’. Even the main character, enemies, blocks and everything are placed and constructed randomly. In this way, the game is always unpredictable and dynamics are always unknown.

Fight and strategy - In each level there are the bases from which the enemies will appear. These enemies will follow you to kill you. This way to overcome the levels you’ll also face fierce fighting from enemy waves.

Incremental difficulty - With the advancement in the levels, these become ever larger and increasingly difficult mazes. It also increases the number of enemies and the number of blocks present and to save. In this way, with the advancement in the game becomes more difficult and challenging to become a
legend!
Platforms
Genre
Release date
Developer
Alternative Dreams
Publisher
Strategy First
Age rating
Not rated
Website
http://www.indiedb.com/games/zipple-world/

System requirements for PC

Minimum:
  • OS: Windows XP/Vista/7
  • Processor: Intel Pentium 1.6 GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: 3D graphics card DirectX 9.0c compatible
  • DirectX: Version 9.0c
  • Storage: 100 MB available space
  • Sound Card: Any Windows compatible sound device
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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Zipple World reviews and comments

Translated by
Microsoft from Russian
Description: Casual arcade game in which we have to collect and carry different resources to the base and at the same time destroy enemies at will. And so from level to level. That's the whole game. Pros: ¥ No Cons: ¥ Extremely Inconvenient Control (the main disadvantage of the game). The Character at the slightest press on a turn key spins on 360 degrees and it is not a hood. ¥ A Miserable soundtrack and sound. ¥ Hundreds-Thousands of bugs. Dips through textures, completion levels already at their beginning, monsters under and behind the textures, hovering over us collected chests most of the character and more. Achievements: Surprisingly in such a fun game there are quite simple to perform achivki and they are all workers. The Developers have added a new achievement and not the fact that they again do not mind. But for today-if you were able to accept the management, all achievements can be obtained in a couple of hours. Bottom Line: I liked it. Despite The fact that the game looks like my first stool made on the lessons of labor, it is playable and if the developers fix the control, it is quite interesting game on half-hour. Rating: 3/10 post-match: If you liked this review welcome to the group http://steamcommunity.com/groups/uojer-here you can see the recommended games, other reviews, as well as just chat in good company.
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Translated by
Microsoft from Spain
In this Fantastic and Colorful World, A SHAMAN FROG has to Collect Boxes, Chests and Bags packed and take them HOME. The graphics are Very Nice. The Game Works Properly Sometimes. GOOD PARTS: -Easy to Play -Good Music and Sound Effects that Accompany the Game at All Times. -Original Design of the Game's Main Frog. -Eliminate Monsters Quickly. -Detailed Mini-Map -Infinitely Varied Levels. -Achievements "Easy " I Explain Later. -Collect FOOD and ENERGY to Survive (Heart and Blue Bar). -2 yellow and blue ARROWS that Indicate the way (House and Object) -If you Fall into the Void you will be returned to your home with ALL your collected objects. BAD PARTS: -The Frog sometimes Paralyzes in the Soil and does Not Advance and we can not Release the OBJECT (Start Again the same level and hope it does Not happen Again). -Some Soil Areas don´t exist even if they Appear Solid, if you Jump on top you Fall into the Void. -Some Items you must Collect Appear in Free Fall (Loop) and cannot be Collected. -The Arrow Sometimes indicates an Impossible Point of Access even Advancing on Several Different Paths or going up or Down in the Terrain. -Some LEVELS have so many Objects that the computer slows down to almost 100%, Well we have to Change the Map. -Reaching Level 150 (Achievement) is difficult due to the Various FLAWS of some maps and you must Change them to find a Map that Works Well. This Analysis is Quite Complete and I hope you Like it.
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