Zoloto (v0.3)
About
Zoloto
Indirect control turn-based puzzle strategy
The goal is to bring up to 3 carts with gold (Zoloto) to a tower.
You can make only 3 actions, 1 of each:
- Deploy unit from reserve
- Change your unit's type
- Change a terrain tile type
Units will move by themselves, choosing their path by their Terrain Preferences.
Enemy units can't move, but will spawn every turn.
Hints and beta-warnings:
- Use mouse, SHIFT, ALT, CTRL to get more info in game
- When unit can't go the right, it will decide between up and down. If they are equal for the unit's preferences, unit will choose direction to the map miggle line (like equator)
- Enemies can't spawn near to your units (check Control Zones)
- When your unit dies or moves to the right edge, it returns to your reserve
- First map after game start is always the same (for testing purposes). Press Restart to generate a random one
- Victory and defeat check aren't done yet. That mean it's up to you to press Restart when there're no carts on the map.
- If unit has more than one enemy in attack zone, it will choose one randomly.
- Units has no HP (just like in chess)
Todo list:
- Progression system between battles
- Magic system (rare-used special actions in addition to main three)
- Side missions for pick up mana/exp
- Animations
- New units and unit upgrades
Big thanks to https://iknowkingrabbit.itch.io/ and https://natetreme.itch.io/ for the assets.