ZOMBI reviews

Translated by
Microsoft from Deutsch
"ZOMBI" is a First-person zombie shooter and a Port of a Wii U title. London after the Zombie Apocalypse. Few Survivors stand against Hordes Of undead Zombies. The only Goal: To somehow survive. We start in the Campaign in a safe Corner, a Safe House native to the subway's Toilet Areas. A Voice greets us and sends us on different Missions. Most of the Time, we have to get something from a zombie-infested Area. As a Standard Weapon, we have a Racket. Later, some typical Weapons such as Pistol, Shotgun or MG will be added. Crossbow, Molotov cocktail or Mines are Also part of the Repertoire. However, Ammunition is always In Short supply, which is why standard zombies should be trusted With a good old Hitting weapon. In addition to these, Beings such as Spitters or very Nasty exploding Divers walk around. Real Bosses do not exist, only a few Passages in which the sheer Mass of the attacking Opponents becomes a Problem. If we die, we awaken as a new Character in the Safe House and should go to the Place of death, because there we can come across the Zombie version of our old Character, who still has all our Belongings in His backpack. At Safe House, we can also deposit Loot so as not to be completely defenceless as a fresh Spawn. We always have a Flashlight with us, which is also sometimes Urgently needed in the dark Catacombs. The Graphics not only have a few Years under its Belt, but also come along very consoably, but the Sound is quite successful and mostly atmospheric. The Controls are a double-edged sword. On the one Hand, the Port for a Wii U title has been pretty successful, responsive and direct. On the other Hand, one notices the Origin at many corners and ends, which means that not only the inventory control is very fiddly. Even things like weapons zooming in Are unnecessarily awkward. It is positive that it is not a High-speed shooter. Even a normal Zombie usually needs several Strokes until it finally blesses the Temporal. Nevertheless, the Title only manages to create Fear or Anxiety to a limited extent. This is mainly due to the weak History, the scene and space recycling and the then very repetitive Gameplay. The whole Title seems as if you really wanted to jump on the Zombie Wave and throw a Product under relative Time Pressure. Not bad, but also unconvincing. Technically, too, there is a lot to be said for this Thesis, because the Game is not bug-free. Two times the Story continued only by newloading. Rating: 7/10 Atmosphere 5/10 Story 6/10 Graphic 7/10 Sound 6/10 Game Mechanics 6/10 Balancing 6/10 Game Pass Conclusion: Conclusion goes differently. 6/10 Overall Rating
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