Average Playtime: 4 hours

ZOMBI

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The game takes place in London after the zombie apocalypse. London, according to the creators of the game, was chosen as a setting, because it combines new and old styles of architecture with a rich history. In addition to the architectural heritage, London gave the game a start to the plot, a real historical personality - John Dee, who in the game is called the author of the Black Prophecy, which is associated with the invasion of zombies. The game has a place not only for battles for the immediate survival, but also for performing tasks to find the vaccine against infection - the player has to look for different places, people and information. The game encourages exploration, all the time opens up new spaces. The player can find firearms, Molotov cocktails in bottles and even an indestructible baseball bat. Zombies are of several types: exploding, armored, spitting with acid. Ammunition, drugs and other useful things the player finds on the ground. If a player is bitten by a zombie, the player irreversibly turns into a zombie - but everything that he managed to find and collect before, remains the property of this zombie. And in the next game you can find this zombie and take back your possessions. In a multiplayer game, other players can do it.
Metacritic rating
65
Release date
Aug 18, 2015
Developer
Straight Right
,
Ubisoft
Publisher
Ubisoft Entertainment
Age rating
Not rated
Website
http://zombigame.com/
System requirements for PC
Minimum:
  • OS: Windows 7 SP1 (64bit version only)
  • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon II X2 240 @ 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTS 450 or AMD Radeon HD5770 (1024MB VRAM)
  • DirectX: Version 9.0c
  • Storage: 25 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
Recommended:
  • OS: Windows 7 SP1, Windows 8.1 (64bit versions only)
  • Processor: Intel Core i3 2105 @ 3.1 GHz or AMD Phenom II X4 955 @ 3.2 GHz
  • Memory: 6 GB RAM
  • Graphics: nVidia GeForce GTX 660 or AMD Radeon HD7850 or better (2048MB VRAM)
  • DirectX: Version 9.0c
  • Storage: 25 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
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Last Modified: Jul 16, 2019
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"ZOMBI" is a First-person zombie shooter and a Port of a Wii U title. London after the Zombie Apocalypse. Few Survivors stand against Hordes Of undead Zombies. The only Goal: To somehow survive. We start in the Campaign in a safe Corner, a Safe House native to the subway's Toilet Areas. A Voice greets us and sends us on different Missions. Most of the Time, we have to get something from a zombie-infested Area. As a Standard Weapon, we have a Racket. Later, some typical Weapons such as Pistol, Shotgun or MG will be added. Crossbow, Molotov cocktail or Mines are Also part of the Repertoire. However, Ammunition is always In Short supply, which is why standard zombies should be trusted With a good old Hitting weapon. In addition to these, Beings such as Spitters or very Nasty exploding Divers walk around. Real Bosses do not exist, only a few Passages in which the sheer Mass of the attacking Opponents becomes a Problem. If we die, we awaken as a new Character in the Safe House and should go to the Place of death, because there we can come across the Zombie version of our old Character, who still has all our Belongings in His backpack. At Safe House, we can also deposit Loot so as not to be completely defenceless as a fresh Spawn. We always have a Flashlight with us, which is also sometimes Urgently needed in the dark Catacombs. The Graphics not only have a few Years under its Belt, but also come along very consoably, but the Sound is quite successful and mostly atmospheric. The Controls are a double-edged sword. On the one Hand, the Port for a Wii U title has been pretty successful, responsive and direct. On the other Hand, one notices the Origin at many corners and ends, which means that not only the inventory control is very fiddly. Even things like weapons zooming in Are unnecessarily awkward. It is positive that it is not a High-speed shooter. Even a normal Zombie usually needs several Strokes until it finally blesses the Temporal. Nevertheless, the Title only manages to create Fear or Anxiety to a limited extent. This is mainly due to the weak History, the scene and space recycling and the then very repetitive Gameplay. The whole Title seems as if you really wanted to jump on the Zombie Wave and throw a Product under relative Time Pressure. Not bad, but also unconvincing. Technically, too, there is a lot to be said for this Thesis, because the Game is not bug-free. Two times the Story continued only by newloading. Rating: 7/10 Atmosphere 5/10 Story 6/10 Graphic 7/10 Sound 6/10 Game Mechanics 6/10 Balancing 6/10 Game Pass Conclusion: Conclusion goes differently. 6/10 Overall Rating
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