Zombie Town reviews

Translated by
Microsoft from Russian
Product received for free "Zombie Town" 2D Survival in the postapocalyptic world of zombies. Gameplay: https://www.youtube.com/watch?v=diGeARM2GUk The Beginning of the game. The Answer to the question: "Why do I have to pass the training level all the time?": The Game starts with a learning level. It is our base, which we will equip and where we will return after the missions. Here we will bring the survivors saved. On our base three buildings with a workshop (in it it is possible to repair and master all sorts of things), laboratory (here it is possible to make first aid kits and syringes) and a warehouse (store all collected good). If you collect enough resources (food, medicines and materials), the base can be improved. For Example, you can improve the base walls, so that it does not wade zombies (some times on return to your nest you can meet wandering on the base of zombies, which will have to be cleaned before you go to the next task). You can expand the capacity of the warehouse and increase the number of beds for survivors. Co-op mode and mission: There is a radio On the base. This is a beacon of hope in the Dark world of zombies. It catches the survivors ' signals. From It we receive the information, and accordingly and tasks. We Pass to the end of the base to the tent with radio and choose a mission. The First in the list is cooperative mode. These are the missions that other players pass at this very moment. If someone is online and is on a mission, you can join one of the players and take his mission together. Keep in mind that each of you has its own base, after the completion of the mission, each will go to continue his (separate) game! The Meaning of the coop. Passing missions is that over time you are pumping, zombies are also getting stronger. It will be difficult to Overcome them alone. In the beginning, the help of other players seems completely unnecessary, but later it comes in handy. The more interesting to play, when the level of running and Mochit zombie Real man! On the other hand, you have to share a valuable loot. The Second point in the radio can choose the mode without a task. It is a hunt for experience and a meadow without a definite purpose. Next is a few different missions. They are randomly generated. There are missions for survival, cleanup, finding other survivors who can be take to their base. Please Note that after completing the mission you are not automatically thrown into the base, and give to collect loot. To leave the completed task and return to the base you need to use the "ESC" key, as when exiting the game! Survivors. The Answer to the question: "Why do I start the game from the beginning after the death of a character?": Survivors (Saved by you people) is a separate topic. At the very beginning of the game you are given control of one survivor. It is generated randomly and is distinguished by strength, intellect and agility. For example, the girl is weaker and will quickly get tired and exhale when running and waving weapons. This survivor you control, if he dies, then the game begins from the beginning. But If you manage to save other survivors on missions, they appear on your base and you can switch between them. And if one of the survivors that you managed to die, you will be able to continue the game, playing for the remaining inhabitants of your base. So do not miss a mission with the rescue of people. It's like an extra life for you that will allow you to continue the game instead of starting from the beginning. Survivors gain experience for killing enemies. When The experience bar is accumulated, you will be able to improve strength, intelligence or agility. The game has a lot of luta. Inventory Capacity is limited, in the beginning everyone can carry no more than six things + can put on the armor, helmet and take up arms. It is not Thought that if you raise things with full inventory, they disappear, and do not stay on the ground, as in other games! Therefore, make sure that there is always a free slot in your inventory, so that the valuable thing you could get is not dissolved in the air. You can lay out extra items in the vault (chest) on the base or destroy the unwanted item directly in your inventory. All weapons in the game have an indicator of damage, protection and wear. It can be repaired at the base of the workshop, but it is easier to take a new one. The game has a change of day and night. Quite a curious game, despite the fact that the menu pushes off its unattractive appearance. A Little disassembled and accustomed to the management begin to understand that it is painfully familiar genre survival. As They say: «The same eggs, only in the profile». In our case in 2D with bizarre design and unusual graphics. You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
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