Average Playtime: 4 hours

Zombie Wars: Invasion

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About

If you like tower defense games , this game is for you ! A game is classic addictive tower defense / defense TD, style game and a lot of features.

You can build towers, you can use abilities(bombs and soldiers) and you can use hero !

20 Over unique zombies in all levels ! Fight on beautifully and detailed designed islands.

Command your army and kill the zombies. You can save the world. You need to stop the invasion !

Zombie Wars: Invasion Features

-Epic zombie wars
-Epic defense battles that will hook you for hours!
-Fully cartoony graphics for children and normal ages
-Modern towers and weaponary
-20+ Unique Zombies
-Each zombie has a special ability. (Sample: Big Zombie: Much health, Fast Zombie: Fast Speed
-Total 24 fantastic and beautiful levels and maps
-Total 6 Towers (Minigun,Laser,Sniper,Firegun,Icegun,Ele­ctro Tower)
-All towers you can upgrade 1 - 5 Level
-Hero system
-Tower defense game system
-You can command ground soldier
-Very interesting,meaning and beautiful main map (Please look detailed)
-Fantastic Zombie game
-Trading cards,achievements and badges avalaiable.

If you have a problem, please contact us:

[email protected]
[email protected]
Platforms
Release date
Developer
DNZY Games
Publisher
DNZY Games
Age rating
Not rated
Website
http://www.dnzygames.com

System requirements for PC

Minimum:
  • OS: Windows XP Service Pack 3
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
  • Storage: 210 MB available space
Recommended:
  • OS: Windows XP Service Pack 3
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0 compliant with 1.0GB of video RAM.
  • Storage: 210 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Zombie Wars: Invasion reviews and comments

Translated by
Microsoft from Deutsch
Update: (After countless Fruit moments and few New Installations later ...) I still made it! (Game Rating is at the bottom) Here are a few Hints: The Tower Defense Game is really damn tough in a few Missions. Without Help, I now have everything but the twisted Mission 8, all down to 3 Stars. It helps to lay out a few Mines in advance (this is possible before the Start, if you have a lot of Time, you can even glue the whole Map with it). If you take care of the Bonus Missions (hard) later, you can put the Money well into the Towerupgrades and do the Achievements. It is I think Mission 22 (?), where you get 430 Gold, where it is easy to win and farm the Mission. You can then quickly afford everything and buy a few Bonus items for the particularly hard Nuts. I think the Main Problem may not be even so the heavy Mummies, but the nasty Healers, who apparently sometimes heal again for long Stretches and can finish an entire Mission immediately. Therefore, it is important to turn them off immediately. Either with concentrated Firepower in one Place, or with a Rod of Dynamite from the Shop. As I said, you'd rather play a higher Card once to have 3-4 Dynamite than have to restart several times again and again. Opinion to the Game: Graphic: 4/10 The towers and Units still look quite nice, but the Rest look smear and like a cheap Mobile Game, all a little coarse (grainy). Sound: 4/10 The Dudel Claams is quite ok. For a cheap TD Game. But There is no Variety And compared to other Indie games the Part here stinks anyway. Gameplay: 6/10 Actually everything works out, but the Heroes where moving doesn't work so well and throwing Bombs you only meet with Luck. Balancing: 1/10 God, what have I done to you?!? The Degree Of difficulty varies from simple to hellishly heavy. 1 Point because I still made it, because I faked Level 22 to be able to buy Dynamite. Fun: 6/10 The gameplay and Balancing Problems sometimes cloud the fun of The Game. I rate the Average here. (devalued, otherwise 8 would be in) Overall Rating: 5/10 (devalued, 7 with better balancing) Conclusion: Actually a neat and fun Tower Defense Game, unfortunately the Developer did not manage a consistent, increasing degree of Difficulty. At least Mission 8 is far too heavy and contains really high Fruit potential and inevitably leads to a worse Final Grade. That clouds the Overall Impression a lot. You can look past The sound and Graphics Limitations in this Kind of Game. Since I can't say if you'll ever get through the game to the End, unfortunately I can't make a Buy recommendation. In the Special Offer, good TD Players with a relaxed Mind can, but quietly long. UPDATE 2: So, I managed 100%. I certainly had to buy 30 + Dynamite Bars, 4 Pieces of there per Level 22 Replay. Better you have a few too much with you than when you run out of things. It is also Important to spam some Mines in advance with the heavier Levels, otherwise you need even more Dynamite.
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