ZombieZoid Zenith reviews

Translated by
Microsoft from Russian
Unexpected Surprise. The Game from which you expect that it does not represent anything: the type of another indie with a straight graphics, coupled with poor optimization and a crippled gameplay-it can be seen on the trailers. And, expectations were not justified. The Game has tightened, so I wanted to pass it to the end. 5 out of 5 and thanks to the developer, for some nostalgic feeling. The Design of the characters and levels and the construction of locations is similar to the descendant of the PSX era. I liked how everything in the game looks. The Plot is like a-a boy wants to save a girl-girlfriend from the terrible zombies, but in the process of the game, he does not show anything from the word. Many different locations will have to pass the "hero" (and he himself is exactly what he represents, even a cloak of heroic wearing), but why in order to reach it, he had to go this way is not clear (a strange route to a friend, as they were then in general earlier to meet SUCCEEDED). But The cool moment in the game, it's just a great variety of locations, they are not like the design and navigation, they are original. The Game is strongly sharpened on gathering, it stimulates to do it: to look for teeth for the grandfather, to destroy balloons air, to be a landscape photographer. It is necessary to search and find, that is scrupulously all to investigate. In Addition to these global studies there is a search for certain objects and places on specific locations. Plus the same in achievements. In them besides accumulative and collective there are those which with conditions demanding fulfillment of something and rather complex. This all adds interest to the gameplay. I Want to do it. And It is a pity that the game is not created a guyda on achievements, which would facilitate the search. However, the game has annoying elements. The Most serious cant, which is directly running out sometimes, is when you start the level first after the death of the character, at this point you want to swear and swearing. The Horror of the situation is that everything you have collected and found on the location you have to collect again. This is the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ A system of control points in the game-they are at the beginning of levels. And accordingly to die in the process is strictly not recommended. 1: Why did the authors not give a few attempts in case of death!? or 2: Why The collected and found is not saved!? You died once, died two, the third time you do not want to die and do not want to collect, and you only want to quickly spandom just run the level already knowing the route where you need to move, even with no one fighting, just to get to the boss. It is not clear that the replay of the level in several times will be just annoying, and strongly. And The game is not that that would be quite easy. The Player can easily fill the amount. It is Necessary to tactically create situations, the benefit of the weapon allows to do it. If you just stand and strike you will cripple your health. The Main weapon is a bat, made so. That its blows do not affect the enemies: you strike them, and they are on you and you get a mutual damage (the bat does not discard and does not lock them). I think done so intentionally for then the enemies would not be able to inflict damage to the player. Plus a bit breaks down and then the main weapon will be a hand punch (which has lower damage), and enemies run faster than the character (in this case, there is a power engineer increasing speed and damage). There are also trifles in the form of a flashlight which sits down (it is necessary to look for batteries on a location), and purchase of food for correction of health, power engineers and "cartridges" for some kinds of weapons. There's a lot of Money to drop off. The Sale of the game is small-deserves more, reviews a little-almost all with the distribution of keys. Some have complaints about optimization. Well so UE3 wants a lot, if the comp below the average, it will not pull. Like a game for children, but whether her child can pass-it's a question!
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