Average Playtime: 11 hours

ZombieZoid Zenith

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Prepare yourself to get in a fantastic world of adventure, action and fun.
Prepare yourself for ZombieZoid - Zenith!

While the lovers were chatting on the Internet, the news reported that a terrible virus was infecting people in town and turning them into zombies hungry for brains. Now, this young boy will venture through the streets filled with undeads to reach the house of his girlfriend before the worst happens.
As Arthur, prove you are brave and confront the danger that you find ahead.
Your adventure begins at home that was invaded by kids zombies from the neighborhood. You will need to knock out everyone to protect the grandpa that is resting int the attic.
Those kids zombies are the most agile of all, therefore you need to be skillful to defeat them before they try to bite you from behind.
For twelve levels you will face strong enemies in unusual and comic situations.

The Tasmania SpinAn air vortex will be created around Arthur and will hit at every zombie that try to get close to youRush HourUsing energies from the future, Arthur receive a big power and conjure the Rush Hour, pushing all the zombies in front of him and leaving a large trail of fire.The Juggernaut´s JumpThe elements around you conjure one of the strongest powers of Arthur. With this jump you can knock out many zombies around you and get out of the problems quickly.

Judith, the MaidBe carful, she's very angry! She wants a pay raise and the most she's got was having to clean up windows, now all she sees ahead she throws at someone. But she gets tired, enjoy this moment and send her to the dream world!Benedict, The Cursed Popcorn SellerAll of the children become zombies and they don't want to eat popcorn anymore, just brains. Benedict is very angry. Be careful, because he's fast and hits running.Father DamienFather Damien is very angry because all the faithful are gone and now everybody only think about brains. Be careful whit his spin, it can hurt a lot and mess up the whole sacristy.Bope, Knife in SkullAll the prisioners were cursed and were transformed into skulls. Be careful with fire invoked from the depths of evil. Water attacks can help you.General Bielek MoleThe General is trying to organize all this mess but the zombies are very messy, it gets him very angry. Be careful not to be caught off guard when he digs.Mack, The LumberjackThe forest is a mess because of these zombies, let alone all the soldiers. Mack is very strong and can finish you in a few strokes. His leap is so strong that can even topple trees.Otto, The Crazy DriverThere is an accident on the road and Otto is trying to help the passengers zombies to get out. He said that nobody can pass over here. He's throwing tires to stop anyone that tries to pass.The Mother in LawThe Arthur's mother in law is unhappy, because it seems that every zombie from the city decided to invade her house. Be carful because she's dominated and she can transform herself into multiple enemies.

Through the course of the game Arthur may collect many weapons like the powerful baseball bat that is his faithful companion; many type of water pistols, bottles of holy water and even popcorn to trick the most stupid zombies.Baseball BatFaithful companion of Arthur, with the bat things get more agile and defeat the zombies will be easier. Be careful because that the bat can break!Holy WaterResearches has found that holy water causes a great itching in zombies and cause their his conversion, so their stop hunting humans and attack any another.PopcornThe popcorn shape confuses the zombies making them think it is small brains. Use to get attention and go undetected to some places.Water PistolI saw in a movie that water hurts aliens. You know what? It hurts the zombies too! Use a water pistol to shot drops of water away. The gun is very fast, so pay attention because the ammunition ends fast.BlunderbussLaunches water grenades and causes several damage to the enemies zombies. The Blunderbuss uses a greate amount of water in each shot and also takes longer to load. Be careful because the zombies can attack you while it is loading.Holy CannonLaunches holy water grenades and convert the zombies without getting close to them. The Holy Cannon has a great amount of holy water in its tank and it can lanch the grenades at long distance.FlashlightWith the flashlight you can see better in dark places and also scare away some animals from the darkness. I know that spiders are very afraid of the light, especially those who live in caves. Hahaha, it´s in wikipedia!
Release date
Adhoc Games
Adhoc Games
Age rating
Not rated

System requirements for PC

  • OS: windows 7
  • Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz / Intel Core 2 Duo E6420 Dual Core 2.13Ghz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA 8800GT 512MB / ATI Radeon HD4830 512MB
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX Compatible
  • OS: windows 7
  • Processor: Quad Core
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6950 1024 MB / NVIDIA GeForce GTX 560 1024 MB
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX Compatible
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Last Modified: Aug 28, 2019

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ZombieZoid Zenith reviews and comments

Translated by
Microsoft from Russian
Unexpected Surprise. The Game from which you expect that it does not represent anything: the type of another indie with a straight graphics, coupled with poor optimization and a crippled gameplay-it can be seen on the trailers. And, expectations were not justified. The Game has tightened, so I wanted to pass it to the end. 5 out of 5 and thanks to the developer, for some nostalgic feeling. The Design of the characters and levels and the construction of locations is similar to the descendant of the PSX era. I liked how everything in the game looks. The Plot is like a-a boy wants to save a girl-girlfriend from the terrible zombies, but in the process of the game, he does not show anything from the word. Many different locations will have to pass the "hero" (and he himself is exactly what he represents, even a cloak of heroic wearing), but why in order to reach it, he had to go this way is not clear (a strange route to a friend, as they were then in general earlier to meet SUCCEEDED). But The cool moment in the game, it's just a great variety of locations, they are not like the design and navigation, they are original. The Game is strongly sharpened on gathering, it stimulates to do it: to look for teeth for the grandfather, to destroy balloons air, to be a landscape photographer. It is necessary to search and find, that is scrupulously all to investigate. In Addition to these global studies there is a search for certain objects and places on specific locations. Plus the same in achievements. In them besides accumulative and collective there are those which with conditions demanding fulfillment of something and rather complex. This all adds interest to the gameplay. I Want to do it. And It is a pity that the game is not created a guyda on achievements, which would facilitate the search. However, the game has annoying elements. The Most serious cant, which is directly running out sometimes, is when you start the level first after the death of the character, at this point you want to swear and swearing. The Horror of the situation is that everything you have collected and found on the location you have to collect again. This is the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ A system of control points in the game-they are at the beginning of levels. And accordingly to die in the process is strictly not recommended. 1: Why did the authors not give a few attempts in case of death!? or 2: Why The collected and found is not saved!? You died once, died two, the third time you do not want to die and do not want to collect, and you only want to quickly spandom just run the level already knowing the route where you need to move, even with no one fighting, just to get to the boss. It is not clear that the replay of the level in several times will be just annoying, and strongly. And The game is not that that would be quite easy. The Player can easily fill the amount. It is Necessary to tactically create situations, the benefit of the weapon allows to do it. If you just stand and strike you will cripple your health. The Main weapon is a bat, made so. That its blows do not affect the enemies: you strike them, and they are on you and you get a mutual damage (the bat does not discard and does not lock them). I think done so intentionally for then the enemies would not be able to inflict damage to the player. Plus a bit breaks down and then the main weapon will be a hand punch (which has lower damage), and enemies run faster than the character (in this case, there is a power engineer increasing speed and damage). There are also trifles in the form of a flashlight which sits down (it is necessary to look for batteries on a location), and purchase of food for correction of health, power engineers and "cartridges" for some kinds of weapons. There's a lot of Money to drop off. The Sale of the game is small-deserves more, reviews a little-almost all with the distribution of keys. Some have complaints about optimization. Well so UE3 wants a lot, if the comp below the average, it will not pull. Like a game for children, but whether her child can pass-it's a question!
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