Average Playtime: 1 hour


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We love FPS, and have chosen the high-quality gun model, then made the CaseEjection, Boltcatch, the caliber for BulletCase, BoltAction, RecoilOffset, firing rate, intensity and time for controller vibration when the gun is fired. All these details have been adjusted and calibrated for every gun and weapon. Thank our friends from police force for their helpful assistance in the production process.
Our artists have been working on the international a-list AAA production process all year round, and please appreciate these lovely monsters in the distance in this game!
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System requirements for PC

  • OS: Windows 7
  • Processor: Intel® Core™ i7-2600K
  • Memory: 16 GB RAM
  • Graphics: GeForce® GTX 1060
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • OS: Windows 10
  • Processor: Intel® Core™ i7-6700K
  • Memory: 16 GB RAM
  • Graphics: GeForce® GTX 1080
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

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Guard of Causeway Bay
Finish the level 'Battle of slum' in hard mode
Head shot addict
Head shot count over 200 at a single wave
Orangutans Cowboy
Finish the level ‘Abandoned Factory’ in normal mode
Cowboy of Causeway Bay
Finish the level 'Battle of Slum' in normal mode
Welcome to ZomDay
Finish the training level
view all achievements
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ZomDay reviews and comments

Translated by
Microsoft from Deutsch
Product Received for free Early Access Review ZomDay is a zombie waveshooter, but no less. On different Maps we face Wave after Wave different Zombies and other Enemies including Final Bosses. After a relatively understandable Tutorial, it's already going off. While we only have a small Number of Weapons at our disposal at the Beginning of the Game, we are gradually gaining new Characters and Abilities. And there's a whole Lot of that. Our weapons, which have been made, improve during the Round, depending on how often we use them. The Skills range from more Ammunition, more Aden.Crits to more Lives, bettere/more drops, etc. At the Beginning we have a limited Number of Respawns at our disposal, which we can also increase later in the game. After each Wave, we briefly have the Option to buy Ammunition or Weapons, improve our Character and collect Airdrops. There is already the first Criticism of the Game. The Waves start automatically after a short Time. Especially for Newcomers, there is hardly any Time in between to prepare for the next Wave. Gun Handling Is certainly a Matter Of Taste. Realism is rather a Minor Matter, you can, for example, hold a Machine Gun in every Hand. The Goal itself works very well, after successful Combo (E.g. Headshot sequence) there is a Bullettime. Looks quite good and is fun in the meantime. In addition, there is now a Multiplayer Mode to go Zombie Hunting with Friends or Strangers across the Lobby. Both Teleportation and free Movement serve as a Locomotion, similar to Raw Data, we can move through the Levels to gain some distance from the Hordes. The Graphics are quite respectable and the Game makes an overall good Impression. For entertaining fun in between quite recommended If you don't expect a Game with special Depth. There is also a Demo to Test Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/
Translated by
Microsoft from Deutsch
Early Access Review Slow, running, mutant, armored, huge and much larger Zombies are waiting for you In ZomDay. In Addition, there are plenty of unlockable Weapons, Perks, Slow motion in Battle and the Possibility to rearm yourself after each Round. Provided you have raised enough Money that some Zombies drop when you die. In Some cases, however, the Zombies also drop Health, XP or PowerUps, which will assist you in the Fight against the Supremacy of the Undead. It is Played either alone or in cooperative Multiplayer. The Maps are Usually quite manageable and complete and you can move freely on the small Maps with the Stick or By Teleportation. But the right Feeling only comes when Playing with the free movement, because otherwise in Emergency Situations you don't Feel like you're just fleeing a Zombie. Between the individual Waves you must always put your money into play wisely, because at the End of the Day the necessary Small Money for Ammunition or Grenades can decide on Victory and Defeat. The final boss is always particularly Crisp at the End of a Mission, although in some cases he can also take an outrageous amount of Ammunition. ZomDay is Arcade through and through. The Reloading goes down at The Touch of a button and simple Movement, the Zombies drop more Coins than you can find in Mario and the Undead hump you that you almost get Pity for the poor Things. Still, the fast Action captivates, the constant Rewards feel good And the Slow Motion doesn't get boring even at the 1,000th Activation. Part of the Charm also makes up the Design of the Zombies. Although the Locomotion seems clumsy, they do not shred indiscriminately on a Hit, but the Impact Point of the Projectile is decisive. However, body Parts cannot be separated. Only if anyone has wondered. ZomDay is a wave shooter, ZomDay is kind of cool staged and ZomDay Draws the Player completely into his World. But ZomDay Doesn't reinvent the Wheel or offer crazy Elements. The Feeling and "Humour" are reminiscent of the Serious Sam Shooter, which isn't necessarily a bad Thing. If you want to get a taste of the zombie massacre, you'll find a free demo version on Steam.
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