Translated by
Microsoft from Russian
Microsoft from Russian
Review of the Game Zuma 2 (Zu'S Revenge).
The Word "spoiler" is meaningless here, because the game is so simple that just seeing it can understand its meaning, feel the principle. You are given in control of the Frog (Toad), which spits balls on the chain of the same balls.
The Point is to destroy the chain of balls, not giving them the opportunity to roll up to the point of the map, marked with a skull. The Skull will open the jaws as the balls approach, your task is to stop them, knocking out yourself in passing various bonuses.
How to do it? Next begins my favorite part, which is called "full rank". Each level is not similar to the previous, even passing a few times the same level is found "wild rank": COLOR balls, its sequence, the number of balls of different colors is constantly changing. Bonus balls arise spontaneously, bonuses falling out of them are also accidental. You can lead and you will pass the level quickly and easily, but going to it for the second time you say: "What is the hardcore?!". Despite All this are very difficult levels, and only a good combination of bonuses and your speed give you victory.
Comparison with Zoom 1... If earlier (in the first zoom) was such a chip that if you punch the first layer of the ball and shoot for him in the next line of balls, you were given a big bonus to progress level, and the roll of balls slowed down, here you can forget about it, experience points you get so much The same as if shot in the first line, and the speed of "influx" does not change. In Zuma 1 You as it were said: "Good Boy! Shot the 2nd line, hitting the hole of the 1st. " And the game was very encouraged-the level was completed faster. It is a Pity that the developers have not left to the second part.
In the first part if you suddenly decide to spit out the ball in the void, ie in the space where there are no balls, even accidentally, the game is quite harshly punished-balls so propped up, that some time it was not to fight back. Welcome to the second part-I do not want to spit. Here you can throw out the balls that you do not like and nothing you will not be, within reasonable limits of course, or so you can and to lose "in the Void" shoot.
Also a little improved graphics, added modes, visual design, appeared more variety of bonuses.
The Total... • Replay: Yes. 8/10 Why 8-sometimes still annoying.
Plot. For this game of rules. It is Good that at least something was invented (in the first part of the story as such was not).
• Atmosphere: It is Quite difficult to estimate, but generally good, better than in Zuma 1.
• Sound Design: In my opinion is not necessary, I can not say For sure, because my assessment will be biased; Because I mute the sound and listen to my music while playing.
Minus: If you accidentally turn off the power of your computer all your game progress can fly!
If you are going to play the zoom on a serious level: pass on the Assa, knock out the maximum number of Achivok, etc., be careful, this game is very dynamic and does not forgive mistakes (if you often smear, not getting on the ball of the desired color, and high Levels can be enough 1-2 balls, then most likely this level will be lost).
To Buy a game or not everyone decides for himself. In any case it is your choice.