Dragon Age: Origins set the scene for a fantastic world and followed your player character through an intense time over a short period as they helped stop the blight. You travelled to different cities and recruited people as you ultimately worked together to best it.
DA2 took a different route. You stayed in one city but watched it (and the characters) change over a time period of around 10 years.
This meant for a vastly different focus and tighter storylines/dialogue which I thoroughly enjoyed. Like the first game, and Mass Effect you could choose the gender of your character and how they responded to others. But here, the more you chose one 'tone' of response (helpful/sarcastic/dickish for example) the more that character would also act that way when you weren't in control too. Nice touch!
The characters you met along the way were great as well. And depending on the combination you chose to take with you on missions they would say some fantastic ambient party 'banter' to each other. Had me howling at times. Isabela and Aveline are insta picks whenever I'm playing this game.
All in all, I never understood the hate this game got, to me it was a great journey and gave a punchier Dragon Age experience.
«Beaten more than once»