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Final Fantasy VII Remake review
by Laura

I never played Final Fantasy before and this was absolutely epic. A game of magnificent scope, beautiful graphics, and a compelling narrative, with gameplay that feels good to play. Definitely understand why this franchise is as popular as it is. 
«Just one more turn»
«That ending!»
yeah i think so
and they really good

Other reviews18

Fun, gorgeous, engaging, relevant
Platform: PlayStation 4

Playtime: 36h 08m

Completion Date: Aug 17, 2021

Popular Review: "Final Fantasy VII Remake is the best JRPG from Square since Final Fantasy VII. It takes a classic, carefully builds on it, and although certain changes made to the story may not be as well-received by all players, overall, there's no denying that it's a massive success." - GameSpew

My Review: This game is phenomenal. Square Enix has knocked this game out of the park. There are minor issues that will be fixed such as low-resolution textures on rusted metal or wood. This was my only complaint while playing the game. The other things have been brilliantly and breathtakingly recreated. The battle system is so fun and fairly challenging on normal. The music is gorgeous. It's everything I wanted out of a remake in more.
«Blew my mind»
«That ending!»
Genuinely blew me away with how well they did. Can't wait for future installments.
«Blew my mind»
«Beaten more than once»
I cannot believe this game is actually a real, existing thing. Somehow even better than what I would have made if the job were up to me. Waiting for part 2 is actually causing me physical pain.
«Blew my mind»
I want to be able to play this but I can't for any length of time as it triggers motion sickness in me.
I was able to tweak some settings and calm the player camera down but the over the top camera movement and shaking during cut scenes meant they were unwatchable. What was the director thinking? The long awaited remake and they've made it unplayable for a large number of people. Absolutely gutted.
«Disappointment of the year»
Was a big fan of the original so might be a bit biased but I am in love with this remake, it’s a pretty faithful adaption so far and it expands in the lore and world so much, it’s so cool to see the same places I’ve played over so many times in the original in high def glory and it really doesn’t disappoint at all. 

The cutscenes are beautiful as usual for final fantasy games, same goes with the soundtrack obviously. The game does stumble a bit three quarters in with pacing I feel, the game stopped keeping me immersed for a bit and I was just in zombie mode through it but then it picked right back up and I couldn’t put the controller down. 

I’ll most likely replay it before part 2 :) 
«Blew my mind»
«Can’t stop playing»
The 40 hours flew by. The story was a great trip down memory lane with more depth. The combat has been spiced up to have a little more action and the graphics have been ever so slightly improved. There's not much of a sense of exploration but I'm okay with that. Instead, my biggest concern with this game is that Square Enix is going to milk this series long past when it should end.

Date Completed: 2020-05-26
Playtime: 40h
Enjoyment: 9/10
Recommendation: Fans of Final Fantasy or RPGs in general should definitely play it!
My first playthrough on normal difficulty was fun, touching and challenging for most of the time, but there was always certain things that I was hoping to overlook when making a 2nd playthrough on hard mode, for better or worst I do believe hard mode is the "better" way of playing FF7R although those certain things that I was hoping to overlook were stronger also.

As a general overview I think FF7R is a good game, great also but it certainly has its flaws, my favorite aspect by far was the combat system, similar to the one in XV but polished to the point that it truly feels challenging and fair, at first I was trying to main a character and the game also gives you options to play like that but when the combat truly shines is when you play your party as if they were a unit, is really mesmerizing to end a boss battle when everything clicked. Although the problem with the combat is that it feels that you don't fight as much as you like and this is where things get a little too rocky. My main problem with this remake is that its rhythm almost never manage to get a good balance between gameplay and cutscenes or even liberty to explore or things to do, a typical hour in this game goes almost like this: watch a cutscene of several minutes, advance some steps, watch a little clip of your party discussing something, advance some steps, have 3 or 4 fights, cutscene, advancing, etc. except for a few action driven chapters, you're gameplay is always interrupted by a cutscene or a clumsy mini-game, its difficult to grasp all the fighting mechanics when the game keeps you from fighting. Side-questing can be a good option when doing well... extra things, however, the catch is that there are just few side-quests for just a few chapters, and when you finish them don't expect to do a lot more, even the enemies doesn't seem to spawn after you clear them.

The story is great, if you know the original you know more or less how this goes, the difference is that this time they added a lot of things and backstories to fill the runtime of 40 hours or so and at times it feels a little like they were padding and stretching things a little too much, don't get me wrong tho', the characters are charming than ever and for the most part feel well scripted (aside from some notable localization choices but may is just me), but maybe cutting some content or making some scenes shorter certainly would do it better, I didn't mind the padding that much on my first play-through but when kicking in the 2nd round, I was skipping a lot of chunks of the game that certainly didn't add that much.

Graphically, the game is beautiful and it certainly does look like a final cycle PS4 game, Midgar looks massive and full of life, I love how things are quite different when is day or night, even when is the same place, more often than not I was fooled of what things were real time and what things don't, in reality a lot of the things were real time, no wonder how my PS4 sounded like a rocket.

The music was a little mixed for me, overall is good, I'm not sure how difficult is to screw over the amazing original tunes to begin with, but my problem with a lot of the songs is that they sound too "Hollywood blockbuster" generic, I do like some of the rearranged versions better than the original, but when they pick the more active or battle theme ones they tend to sound a little tamed, they're still good but not as much as the original source. Speaking of original source, I highly recommend that you play this with the original Japanese audio, every actor manages to capture the charm of all the cast, they sound like they should be, the dub cast, I definitely stay away from that one, it sounds too "saturday cartoon show" for its own good.

As my lasting impression, even with its pretty noticeable flaws I do like where this is going, I didn't like some of the narrative choices and there's a lot of room of improvement for the next chapter, I know that this section on the original game was not exactly "open world" but it hurts that you can only play like in FFXIII in a just one way corridor, hope the next one gave us the freedom to explore and do whatever thing we feel to do. If you played the original and don't mind the gameplay shift, most probably you'll like this game, if you haven't played it, I do recommend that you play the original first, since this game expect that you know some of the story (similar to Rebuild of Evangelion). Overall I enjoyed my time with this game, so I surely but not strongly recommend it, I'm aware that maybe a lot of people prefer a cinematic experience over a gameplay experience so maybe this can be your cup of tea if you're more in the former group, so give it a go.
«That ending!»
SPOILERS AHEAD: Before I actually got to beat this game, I had three underlying problems with it. 1. Sephiroth's constant inclusion. In the original Sephiroth isn't even shown in Midgar and is instead held for the big reveal later in the game, making it much more dramatic. Sephiroth in this game shows up within the first hour. 2. The fact that it is only the midgar section of the original. Now I get it, the original is a big game and it can't all be fit into one game with the level of detail this remake presents us with but, Midgar is such a small percentage of the game it makes you wonder what section of the game will only be included in the next one. How long will this go on? How much will I end up having to pay just to pay what is essentially one game? And 3. There is a lot of fluff parts of the game used to just make the game longer and are extremely boring. Now with all that being said, up until I beat the game I was still enjoying a lot despite these three things. Now after beating the game and witnessing the ending and understanding what is being done with the original, my first two complaints are totally void. This isn't a remake, it's so much more. This Sephiroth is not the same Sephiroth from the original. He has different goals and motivations that we still don't entirely know. I love the new and different direction this game is taking the original. I now know why it's just the midgar section, because this is the most faithful we are going to get to the original and I fucking love that. From here on out it is not a remake, it is just a sequel. All bets are off for the next one and I seriously cannot wait for the next one. This is now one of my favorite games of all time.
I really like the original FFVII and it was an important game for me when I was growing up. That and my expectations for the remake are the reasons I mostly did not care for FFVIIRemake.

My first issue is with the combat. There are too many boss fights and the fighting is too boring. They didn't require much skill, just mashing buttons and healing when needed. You are also punished for being patient, as carefully building up for a stagger-limit-break -combo (or something else powerful) is made futile when a mid-combat cutscene either cancels your attacks or resets enemy states. Sadly the turn-based option is only available on easy difficulty.

I enjoyed the additional parts with characters from the original game. They made Midgar seem more alive, complex and gave more background for those characters. The new characters on the other hand are too often annoyingly over the top personalities.

The main story was the biggest disappointment for me. Too much is changed, too much is crammed to the end where the action is something that would've fit better at the end of the whole FFVII story. Some elements feel like lazy writing and sort of make some events pointless. The side quests are better and like the familiar characters, they bring more depth.
Final Fantasy VII Remake will stand shining as the golden standard for video game remakes for years to come. Capturing the soul of the original while delivering modern mechanics and flair. Sure the story takes some liberties of it's own but that only fuels the excitement for future entries.  
«Blew my mind»
«That ending!»