I'm not a fan of shooters or procedural generation so I put this one off for a long while. While the game was really fun to play, and put forth a nice challenge, it's hampered by a few weak points. Thankfully multiplayer wasn't one of them as I enjoyed it solo. There were two big problems for me. Gear and weapons are extremely limited. I ended up playing through with the default weapons and armor because what (rarely) came along was pretty boring IMO. The bigger problem is the procedural generation. It does nothing but severely limit good level design. There wasn't a single time here where I was wowed by what I was exploring. Quite the opposite, I frequently found myself realizing I've already seen these exact dungeon sections. But what about replayability? Lack of procedurally generated levels certainly hasn't diminished Dark Souls' replayability.
Date Completed: 2020-08-25
Playtime: ~ 13.5h
Recommendation: If you like a Souls-like-type challenge then it's worth a play!