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Gunman Clive review
by Rafael Gazola Ghedini

7.5/10
«Can’t stop playing»
«Beaten more than once»
«OST on repeat»

Other reviews5

Very short but stunningly beautiful
A fun game with a stunning artstyle
«Underrated»
Translated by
Microsoft from French
I bought this game in the optics to finish all the successes and optionally find a bit of difficulty. Finally I finished these 9 successes pleasantly surprised by the challenge that this represented, I had clearly underestimated the difficulty of 100%. At first glance, the game wants to be simple and simplistic. The directional cross, jump and shoot. However, in the course of successes we find ourselves trying to beat the times of the biggest speedrunners for a simple star of time. (Timed success). Concretely, special mention to stage 19 which was one of the most difficult: less than 55 seconds purchase required for this level when most speedrunners put 58-59 seconds (for a single segment, obviously) so I finish this game to a little bit more than 20 uh Games (taking my time immensely). The tour is made entirely in about ten hours for the fastest. Fifteen for the most perseverants. Regarding the atmosphere of the game, the Wild West style is well represented with a "drawing/draft" effect of the most beautiful effect (Orangé/sepia) and some Parties taken on the last levels when/! \ spoilers/! \ the game takes us into space confronting giant robots . In conclusion, some small euros for this game was a very good deal. I recommend it.
Translated by
Microsoft from French
Gunman Clive is an independent game that rightly does not really pay mine. A tiny price (€1.99) for a lifetime that is just as much (less than an hour) and a difficulty almost non-existent despite the level design inspired by location. The app presents itself as a tribute to the old platform with Western accents, with simple controls (forward, backward, jump, pull), some power up for our unique weapon and short and often well thought out levels. The graphics are successful and offer a very original chaly paw that fits perfectly with the cartoon atmosphere, and the animation of the characters is perfect of classy mignonance. On the other hand the music in MIDI mode will not remain in the memories. Once the adventure is over, we are offered to restart the app by embodying a damsel not in distress or a duck that can both float in the air (failing to attack for the palmipède)-an alternative version of the gameplay to the interest very limited. There is also a higher difficulty mode (not yet tested). The game of Bertil Hörberg is a small achievement too unambitious that is content with the minimum. The choice to move away very quickly from the typical scenery of the American West for temples and other alien planet is strange and night to title, otherwise far too short and superficial. Two fingers to break three legs to a duck.
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