Dec 13, 2018
TL;DR Solid XCOM-like strategy from Swedish indie developers that does something a bit new to the genre but not so much.

Average playthrough goes like 10-13 hours depending on how good you become on taking out the ghouls and robots. There is some variety in enemies to get you to mix up your strategy and set of abilities.

3-man squad and 5 characters but some are too good not to choose for the main roster so doesn't really play that much of a choice here. The only thing that you might miss is the comments and banter from characters but they are few.

Gameplay, as I said, is heavily inspired by XCOM but the stealth mechanic is pretty fun. You get to pick out scattered enemies if you have the damage to do it in one turn. But then again it can be quite ridiculous when a robot blows up near a guy that is looking your way but 8 squares away so the game thinks that you are hidden from him. Also, the percentage to hit is always either 25, 50, 75 or 100%, no hard math here. So there are less true XCOM moments where you miss 99% shot... It's a more forgiving game, overall.

The Lore and voice acting is pretty good, especially how the writers decided to have some fun with how modern things would look like to survivors of the nuclear wars: metal birds aka planes, iron serpents aka trains and so on and so forth.

The plot is pretty straightforward and simple but you don't really play this game for the twists and turns. The ending though did disappoint me. I mean, why on Earth do you make it so obvious...

All in all, I'd be glad to come back to the sequel or DLC if it brings more variety to the gameplay, enemies, character abilities.
«Just one more turn»