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Children of Morta review
by jimelest

Listen, the game is not bad by any means. The story is interesting, the visuals are unique and delightful, and the gameplay itself keeps you engaged and entertained. My major setback with this game is how POORLY OPTIMIZED it is on Switch. If you play more than 1 or 2 hours, or even if there are more than 20 enemies on screen at the same time, the game just gives up. The frame rate drops horribly, and the audio glitches and starts to overlap, repeat, and scratch. I have no idea how the ending of the game sounds because during the final battle it glitched and all I could hear was bonks and clanks from the weapons on repeat even during the end credits.

I finished it because I had already invested a lot of time on it, and I didn't want to quit before reaching the ending. But believe me when I say, will never open this game again, unless they release a patch or fix. Delightful game, but nearly unplayable (on Switch at least).

Other reviews3

Favorite Thing: Really fun roguelite with enough progression and story to keep me interested. It's also simple enough for novice gamers.
Least Favorite Thing: Weak ending, story-wise. They threw out the entire reason why the Mountain King and Rea split.

Playtime: ~ 16h
Date Completed: 2020-03-24
Enjoyment: 8/10
Recommendation: There's something to enjoy even for those of us that don't like rouge-likes.
Wonderful Diablo-esque game with elements from Dead Cells. Takes all my favourite gameplay moves from World of Warcraft, i.e. shadowstep rogue, and puts it into a pixellated package. Awesome pixel art. The game has a novel skill system that takes the sting out of the grind normally associated with roguelites. The only downside is that it comes to and end eventually without any real endgame.
«Just one more turn»