In 2016, this game could be a good impetus for buying a PS4. However, after generally restrained or negative reviews from people I respect, I decided to postpone the purchase until the better times that aeventually took place these days, when I am finally able to play, paying only for the PS+ subscription.
In terms of reviews, there were complaints about performance, camera and control issues, and finally Trico himself became the main target of humiliation. Well, by an amazing coincidence, at least 4 years after the release, the game runs in a solid frame rate, doesn’t have frustrating control problems (it was quite smoothly for me) and, most importantly, it turns out that Trico also has no problems in general. Moreover, the beast, together with me, went the ideal pace of the path from complete rejection (on his part, of course) to real strong friendship and mutual understanding. So I got exactly the initially intended gaming experience, and it was absolutely wonderful.
I can only comment exactly one problem in the game in the form of a voiceover. Unfortunately, no more elegant way of giving hints to the player was found, and obvious comments were added along the way, so that the voiceover was evenly distributed. In my opinion, it is better to sit and think than to be offended by a trivial phrase, inserted only so that there is no way to get lost. Considering that the boy's own remarks do not violate immersiveness, it was possible to put clues in them. But apparently some of the producers have a grossly underestimated opinion about the intelligence of players. This is clearly not a nitpicking, because in the Shadow of the Colossus remake that came out two years later, the hints (which were already more organically built into the game) could be turned off in the settings. Next, I want to breathe out, because the amount of lore information is just as small as necessary, and the voiceover is really mostly limited to trivial commenting on what is happening.
In addition, the game just feels consistently after Iсo and Shadow of the Colossus, incorporating aspects of both. This, of course, does not mean that Mr. Ueda's previous works do not need to be played. I felt frisson and cried playing each of the three.
In terms of reviews, there were complaints about performance, camera and control issues, and finally Trico himself became the main target of humiliation. Well, by an amazing coincidence, at least 4 years after the release, the game runs in a solid frame rate, doesn’t have frustrating control problems (it was quite smoothly for me) and, most importantly, it turns out that Trico also has no problems in general. Moreover, the beast, together with me, went the ideal pace of the path from complete rejection (on his part, of course) to real strong friendship and mutual understanding. So I got exactly the initially intended gaming experience, and it was absolutely wonderful.
I can only comment exactly one problem in the game in the form of a voiceover. Unfortunately, no more elegant way of giving hints to the player was found, and obvious comments were added along the way, so that the voiceover was evenly distributed. In my opinion, it is better to sit and think than to be offended by a trivial phrase, inserted only so that there is no way to get lost. Considering that the boy's own remarks do not violate immersiveness, it was possible to put clues in them. But apparently some of the producers have a grossly underestimated opinion about the intelligence of players. This is clearly not a nitpicking, because in the Shadow of the Colossus remake that came out two years later, the hints (which were already more organically built into the game) could be turned off in the settings. Next, I want to breathe out, because the amount of lore information is just as small as necessary, and the voiceover is really mostly limited to trivial commenting on what is happening.
In addition, the game just feels consistently after Iсo and Shadow of the Colossus, incorporating aspects of both. This, of course, does not mean that Mr. Ueda's previous works do not need to be played. I felt frisson and cried playing each of the three.
«Just one more turn»
«Can’t stop playing»
«Sit back and relax»
«That ending!»
Other reviews4
It actually feels like you're traveling with an animal, including the hardships that come with it.
«Underrated»
A beautiful experience which tries to make you hate it every step of the way. In the end, the beauty wins out, but along the road there will be many times when you want to throw your controller at the screen.
There are moments when you forget that Trico is motivated by a sequence of algorithms, and seems to be controlled by its own desires and evolutionary responses. In these moments, you'd be forgiven for believing that Fumito Ueda and team have somehow and forever changed the landscape of gaming. The rest of the game is trying to kill that belief.
There are moments when you forget that Trico is motivated by a sequence of algorithms, and seems to be controlled by its own desires and evolutionary responses. In these moments, you'd be forgiven for believing that Fumito Ueda and team have somehow and forever changed the landscape of gaming. The rest of the game is trying to kill that belief.