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Immortals: Fenyx Rising review
Meh
by Conjito

Un juego con muy buenas ideas (Zelda Breath of the Wild like), pero mal desarrolladas.

Tanto el early game como el juego hasta la mitad más o menos, se encuentra interesante, pues las mecánicas que tiene de "poderes divinos" son presentados y se te explica cómo sacarles el máximo jugo. El problema viene de la repetición de eso una y otra vez tanto en las brechas (que sería el equivalente a los santuarios en BOTW) como en el mundo abierto.

El juego se siente como una repetición constante, ya no sólo en mecánicas sino en salvar a 4 dioses que te ayudarán en la batalla contra el jefe final (También muy sonado a las bestias divinas vs Ganon). 

El juego en PC, Xbox y Playstation se ve muy bonito y detallado. En Switch se ve como si fuera una configuración de gráficos de PC super bajos, en el que hay momentos que incluso las cinemáticas se laggean. Una chapuza de port a mi parecer (al tenerlo en modo dock), ya que hay otras empresas que no nos ponen esa excusa de "la switch está muy limitada" que sí, es una consola portátil y claro que está limitada, pero se podría hacer mucho mejor, así como una versión más estable.

El juego tiene una duración aproximada de 30 horas. A mí concretamente me llevó 23.


SPOILER AQUÍ:






Al igual que BOTW, su final también es bastante similar, pues tras la batalla final no podremos seguir explorando el mundo tras la muerte de Tifón, sino que tendremos que cargar una partida antes de esa batalla o bien comprarnos el pase de temporada con los DLC. Una pena trabajar sobre un mapa de mundo abierto para que te lo cierren según acabas el objetivo principal.

Ubisoft, como suele hacer con sus juegos (me suena también a EA...) los peta de DLC, pero en este caso según se anunció el juego ya avisaron de 3 DLC, en los que se ampliaría la historia (huele a recorte de contenido principal). Una pena pues quizás arrojarían algo de luz al juego.
«Boooring»
«I could make it better»
«Game over at last!»

Other reviews3

It's a damn shame that Immortals: Fenyx Rising didn't get the attention it deserved. Initially it may seems like an obvious riff on Nintendo's Breath of the Wild, but after some time with the game it really shines with its own unique take on the open-world sandbox style, wrapped in a witty narrative centered around Greek Mythos.  

The premise is strikingly similar to Breath of the Wild. You've got a large world with four main regions which can be tackled in any order you choose. You can climb anything, you have stamina, health, a bow, armor and horses, you receive "God powers" to solve puzzles with and use in combat, and there are "Vaults of Tartarus" with self-contained mini-dungeons. In my opinion, all of these things are executed with more finesse than Breath of the Wild, with tons of quality of life improvements.

The combat is more akin to the likes of God of War, Bayonetta, and Darksiders. It flows extremely well and integrates Fenyx's God Powers seamlessly. Once you have access to your full kit, combat is flashy and satisfying in ways I haven't experienced since Darksiders. 

The open world is dense and full of content. The environmental puzzles are smart, with alternate solutions depending on what skills you've chosen to acquire. They have meaningful rewards and I never felt like I wasted my time solving a puzzle. Dungeon design is mostly great, with new mechanics being introduced in each major dungeon.

The presentation is top notch. The story, while relatively straightforward, is full of character. Zeus and Prometheus narrate your adventures and provide comedic relief. Sometimes I wish it had taken itself a bit more seriously, but the tone hardened for the final acts. Animations and voice acting really pull together the experience in a way I hadn't expected. The world is full of bits of Greek Mythos, with secrets and stories in every corner of the map. I was initially dissatisfied with the ending, but looking back on it now I don't have any particular complaints. 

If you were a fan of Breath of the Wild, or maybe found its combat and dungeon design lacking, Immortals: Fenyx Rising scratches the same itch. The developers have shown enormous support, updating the game, adding daily challenges, weekly dungeons, and other event quests. 
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I really wanted this to be a success. Especially after AC: Odyssey. 
It's pretty much a poor clone of BOTW.
A different take on Assassin's Creed: Odyssey. "Fenyx" is, like Skill Up said, a 25-hours long Disney cartoon. It's colorful, pleasant to look at, and offers great humor (but not for everyone). Since humor can be a bit adult-like, this isn't really a game for kids.

It's a great package if you invest into the story. The constant narration by Prometheus and Zeus is fun to listen; the puzzles are engaging; combat is fun. Take the game apart, and its parts aren't revolutionary, but taken together, they create a really, really fun game. Main quest, and some side quests, and about 50% of chests, vaults and collectibles will take about 25-30 hours to collect. 40 hours or more if you want to collect everything.

If you enjoy the humor of the game and the story, and greek mythology, you will have a lot of fun. I find this game to be a lot better than Odyssey.