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Perfect World review
by Notly

The first MMO at that time with such extensive character customization.

I encountered this game in 2009 when, basically, it was the golden age of MMOs, and the market was just filling up with various games of this genre.

However, I didn't spend much time in it. Probably played for a month or more. But my friend played for a year, and, I think, in a year only approached reaching the maximum level at that time. This was typical for Asian MMORPGs.

Races:
Each race has several classes to choose from. The number of races and classes constantly changes with the release of new patches.

Activities:
The game offers its players a variety of activities. From completing simple and monotonous quests to full-scale and large-scale clan battles for territory. Leveling itself is calculated for a very long period because sooner or later, upon reaching a certain level, simple quests simply become insufficient. After that, the player has nothing left but to perform tons of monotonous daily tasks, turning the game into a routine.

Balance:
The balance in the initial versions of «Perfect World» can be considered very well thought out. You were offered a choice of 3 races, with 2 classes for each. All these classes complemented each other perfectly in PvE and exploited the weaknesses of each in PvP. Werewolves here acted as tanks, Priests were healers, and Warriors were the best supports. The other classes (Archers, Druids, and Mages) were DPS, built on different types of damage and various elemental skills.

Leveling:
Another thing that needs to be balanced in a game (especially in an MMO) is leveling. As I mentioned earlier, in the early versions, leveling could easily take several months or more. However, more modern versions of the game, on the contrary, are characterized by much simpler leveling. Many quests have been significantly simplified, greatly reducing the requirements for completion. Where before you had to kill 30 monsters, now there are only 5 left.

Publishers have to boost monetization to maintain revenues at the same level in the face of audience churn. As a result, we get a gaming world where it's practically impossible to exist without periodically investing real money.

Nevertheless, remembering the game, I remember, first of all, the people I played with. And that's appealing.
«Time-tested»
«Better with friends»