The variability is at an unattainable level, but the player's desires are squeezed into the framework of the final goal. However, this problem is completely exhausted after the first playthrough.
«Just one more turn»
«Time-tested»
«Constantly dying and enjoy it»
«Sit back and relax»
Other reviews16
If you liked Dishonored, this is pretty much more of it, but less of it at the same time.
It does just about everything a bit worse than it's predecessor, severely lacking it's own identity in the process.
All time fave game. Perfect blend of fighting and stealth. I personally prefer it over its predecessor
These are some of my favorite games. I do wish this one didn't introduce the Clockwork soldiers so early - feels like a pretty big difficulty spike pretty early. Unless maybe they intend for high chaos to be "canon"? Idk. I also do like the time travel mission (reminds me of this random Digipen game, maybe a Half-Life 2 mod, I played years ago called Void - basically take that time travel thing and turn it into a Portal-like puzzle game), but I wish there were SOME way to get your powers back. A lot of untapped potential there, should be its own thing.
On one hand, I'm tempted to do a no-powers run as well. On the other, NG+ really shines in this entry.
On one hand, I'm tempted to do a no-powers run as well. On the other, NG+ really shines in this entry.