An excellent game and a mix between a Sim-RPG-Visual Novel. With all its endings to obtain + all the random events + the "careers" for Olive (the default name of the girl to raise), you'll have hours of fun. Moreover, the characters have Japanese voices, contrary to the old version found on the Net.
Other reviews2
Translated by
Microsoft from Spain
Microsoft from Spain
The general rule of a video game is to situate the player in the Bergel of the experience that his premise is defining mechanics, history and thematic that will be and adapt to the interaction with the player. A massive battle that simied his world to a succession of dark eras, the advent of an end of the existence of whose avoidability depend on a group of elect or the danger of a favorable cuo status in Deterimento of a villain for his own purposes...
Princess Maker situates The conflict in past time, the evil that threatened the Earth has been banished, all life that could be saved has already been saved and more Inri the player is from the perspective of the hero of the good work of the day before even starting Their own interaction with their world. From The first moment the player has already echoed everything that was required of him to make rular credits on screen, a complete video game to use. Instead of this last thing that rula on screen is a divinity that questions you the meaning of such actions: the evil that threatened the area was the result of the joint action of its inhabitants so, for practical purposes, you saved some people who as a whole were me of their own destiny. Do you Really think they deserve a second chance to make the world a better place when they didn't? Would you be able, now that you do not depend on your sword, to make some probecho?. The girl who is given to you is born under the influence of light as the hepíteto of the purest being, your course of action with respect to it will show us how much you and this world of yours is able to create or destroy.
The gameplay itself is based a lot on planning, character sheets and the eventual choice-matter that gives rise to a game with enough options for the player to trace his own dynamic and goze of a sense of interactive freedom to Time that the disposition of the endings and the reward for the specialization of the attributes that tends to create sustained routines-and that hardly gives room to a moderate experimentation-is in charge of incentivizing the replayability by new routes. Also, the gameplay itself is flavored with random, pre-defined and class events that help to make the player's step something more "unique".
And of course, visual dressing and progression we have the infant along with their precious numbers in whose joint progression accompanies a certain feeling of realizacición when the girl goes creeciendo slowly but gradually and this is increasing her tolerance to frustration and Stress along with the rest of their attributes. Thus Passing a little girl with a stick to a brilliant master strategist trained both for physical confrontation and the use of magic, in which I personally find a certain catharsis.
Game, Classic, nice and, if you catch on offer, cheap. Interesting premise with unique mechanics that deserve to be played. Good English translation-that if you do not know: well... Screw you. As Resource Management is very well designed. As "Choose-your-own-path" is very replayable. As RPG makes delights of the player's progression. As a "Dungeon Crawler" is purely anecdotal to the rest of systems, but not miss more of it. And, as "Visual Novel" one of the few that whose main female character imports something more than to make Lewds... and otherwise I wouldn't want to have anything to do with this game for God's sake!
* Thud-Thud *-No, not again.
-FBI OPEN UP!
* Explosion Noises *