One of the best hidden object games I've ever played. A compelling story. Cute characters. HO scenes and puzzles that have a strong link with the story (unbelievable!) and that are not only there to "be there" XD. I have only one question : when will the sequel be released?
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Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free HOPA with some good Approaches, but Playful Total Failure and very haughty pricing.
THAT IS ⠀ ⠀ ⠀, ⠀ ⠀ Atmospheric Close ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ MOODY Scenery ⠀ ⠀ ⠀ ⠀ Very Good Setting ⠀ ⠀ ⠀ Interesting Story Approach THAT IS STANDARD ⠀ ⠀ ⠀ ◈ ⠀ ⠀ range OF GAMES around the 10h THAT IS SCHLECHT ⠀ ⠀ ⠀ ⠀ Ridiculous Puzzles ⠀ ⠀ ⠀ ⠀
⠀ ⠀ ⠀ ⠀ Greyish Animations ⠀ ⠀ ⠀ ⠀ ⠀ HOPA typical Dilettantism ⠀ ⠀ ⠀ ⠀ questionable business Model THE DETAILS The shop PAGE of Adam Wolfe awakened in me the Hope OF a stylish and technically sophisticated HOPA. With the excellent Speakers, the atmospheric Game Scenes and the initially professional Presentation, the Game fulfilled this Hope as well. But stop for only two Hours. After that, Adam Wolfe increasingly lost himself in the Shallows of the HOPA kitte. Only with worse Puzzles. These often seem a bit like recycled and basically have no degree of Difficulty.
In General, Adam Wolfe Is overloaded with various Puzzle Mechanics. From the far too few Hidden Object Scenes to the Time-travel clock, nothing was left out. Unfortunately, these Mechanics, which are in themselves very interesting in themselves, are as numerous as they are superficial. To do this, almost all puzzles are very schematic and repeat themselves with each Episode. Friends of Puzzle Games will therefore remain chronically underwhelmed with Adam Wolfe. So Playfully Adam Wolfe is pretty mau.
There is also a lot to complain about. Gruesome Animations, the genre-typical Amateurish Attempts to incorporate immersive Elements into Play (such as the Egoperspective) or also to depict the equally genre-typical Unart Characters in completely different Styles, which is often involuntarily funny Acts. For example, you can encounter the main Character of the name differently in each Scene. Sometimes rendered, sometimes drawn, sometimes modeled and then photoshopped again. And he always looks a little different, the good Adam Wolfe.
Speaking of involuntarily weird. The shooter insoles present in the Game, or what Pretends to be a Shootout, are really the Epitome of involuntary Comedy. Something so bad I rarely played. Certainly not in a Point & click title. Really! Gruesome!
And I could go on like this now, listing all the myriad Shortcomings Adam Wolfe and with him a whole genre niche is struggling. However, I would like to mention that this is Usually simply due to a very limited Development Budget.
With many HOPAs, I would also let this go through as an Excuse, after all, the Things don't cost much and yet have generally been very lovingly developed.
Adam Wolfe, on the other hand, takes the Right to bet on a similar Business Model to Life is Strange or Telltales The Walking Dead and actually cost just as much! Only qualitatively, a Game like Adam Wolfe's the two Aforementioned cannot even Remotely reach the Water. And that makes pricing Seem rather Brazen.
For me, Adam Wolfe Is Pretty much on the Side between Recommendation and Non-recommendation. But Since the Game is significantly more expensive than other HOPAs and without somehow being better (rather the Opposite) there is no Recommendation from my Side.
This is also due to the fact that the first two Hours of play are conspicuously much better than the following rest Of the Game and so quickly make You want more, without delivering this More. I don't believe that this Drop in quality Is a Coincidence and for me there are no Compromises-I don't support such an unrandomly calculated business Conduct. Point.
All HOPA and mystery fans are still allowed to risk a Look when the Thing is in the Sale.
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