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Unhack review
by Mia Blais-Côté

A very good little game. A mix between a visual novel + arcade-style missions. With endearing characters, English dubbing for the characters and a little humour. It lasts about 1 hour.

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Translated by
Microsoft from Russian
「 Hack It Up 」 At First glance, Unhack may seem like a very funny thing, in a good sense of the word. Anime-style, one-button puzzles, minimum plot, maximum enjoyment. But to recommend it as a pill for starving on the genre of puzzles-I categorically refuse. Otherwise, it is possible to get a certificate of inadequacy and direct direction of all the accumulated material of projects for the last couple of years. Unhack is a kinetic (straight) visual novella with a dull puzzle gameplay. It does not open anything new (and should it be?), and has a very poor idea of how the game should look like this direction. But Even so, from it it would be possible to pull out, at least some, but interesting project. It Didn't. Shame? Yes, in general, No. The Other and did not wait. Progress 25%... A Developer from Australia, hiding under the working name of "InvertMouse", having been fascinated by anime and games, decided to arm the Kekstarter'om and mix, as they say, pleasant with useful. As a matter of Fact, the new conveyor of games developed on pure enthusiasm and own (extremely scarce) luggage of knowledge began. At the expense of the fans, of course. Neither plot nor gameplay game takes. Cartoon characters drawn in the anime style (and quite flat, that even ardent fans do not peck at such a wrapper), play a scene from the near future: The Wars of corporations, dangerous computer viruses, hackers and other, lead us to Level gameplay "Draw a point on the corridors with traps". If Anyone can think that such gameplay is enough for the whole game, it is clearly time to do something else. Indie market and so crowded with all sorts of junk, and we also learn ten years ago Flash-crafts, which are inferior to the quality of the card "Fool". The Desire to know what will happen to the characters at the end of the story (and to see indistinct drawn drama), is interesting to a few, and to pass at least a couple of levels, enough and one of the brains. Progress 100%... In this case, the game provides an "Immortal" mode of the complex-it is a "built-in Cheat-code", which though does not make you invulnerable, but gives an unlimited stock of lives. Now Pass the game quite manage to minutes for some 20 minutes. And no more. Funny, but take away from the game all its puzzle-component and lower the price tag of the game once, in 5, it would be a short, but justified by the cost of the Zarisoka, which would be nice to advertise your soundtrack, which, by the way, the only advantage of the whole game. Fortunately, you can get IT for free (although you have to pay for this misunderstanding). Another Noteworthy fact is the participation here of English actors voicing Japanese anime. But who needs it in the general gloom of the game? And the voice-over turned out to be very bad (as well as most of the western Voverov Japanese anime). Did Someone expect more? And do not try to buy DLC. Rating: STOP IT...
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