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Resident Evil 3 review
by Ayberk

I played this game when I need to relax.
«Sit back and relax»

Other reviews22

1 hour in, so very early first impressions. Graphics looks nice. The gunplay feels a bit light. I want more weight, more impact. Sometimes I can’t tell if my bullets are hitting because there isn’t a clear indication. I don’t remember feeling this way about RE2 but I also can imagine them taking steps backwards in terms of gameplay? So I’m not really sure yet. Maybe I just dont like the pistol and that’s all I have so far. Story seems like it’s going to be generic cheesy bullshit. There have already been a couple “really, that’s what these people are doing right now” moments. Also, I like the big baddy chasing me around the RE2 but I’m not sure if it will land the same this time around. It’s kind of funny how this enemy is walking through walls and taking RPGs to the chest… but then you go through some flimsy looking wooden door and he doesn’t follow you. 

2.5 hours in. Way too much nemesis in this one. I don’t like it. There was no build up. They just throw him at you repeatedly. This game is going for more action but the combat and gameplay doesn’t have the juice for that. 

I’m not digging this game. Just finished the Carlos section which was just in the same area as the first game. It isn’t even new. It was lame. I’m about to call it quits. It’s hard for me to imagine this even getting to a B+ at this point but I might play a little longer.

Guns are so weak in this game that it makes the combat unsatisfying. Why does it take like 12 heads shots with an assault rifle to kill a normal zombie. For this style of game it should be higher damage and about making your shots count.

It’s been doing just enough to keep me going. I’m just interested enough to see what the next level will be. I might still bail though. Idk.

Pretty sure I missed the magnum which is really fucking lame.

Ya I’m done. Played almost 5 hours out of what’s apparently a 7ish hour campaign so I’m close and I still don’t feel the need to finish it. Missing that magnum was the last draw.

Ends a pretty low B. I didn’t connect with this one. I had issues with pretty much every aspect of the game (story, gameplay, design, progression, even the visuals weren’t as good as I expected). 

Final Score: B
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Its fine.
Fast paced short action game.
Fun for few evenings.
Good game. I really liked this one. It was short (5h gameplay) but good.
«Blew my mind»
«Time-tested»
Not as good as I remembered.

I played this game at its launch and, despite its campaign duration, I thought it was good. Honestly, since I'm not a hardcore fan of the franchise, I liked what I saw - even though I knew that some parts of the original were cut. But now, I'm replaying all of the RE games with my girlfriend, and I have some thoughts to share.

First of all, the story. Simply put, it's not as good as its predecessor. The characters are not as compelling, nor is their fate. The relationships between them could be deeper, but everyone seems one-dimensional - basically, there are no surprises. I like Jill Valentine, but her charisma isn't enough to carry the plot.

The gameplay was also downgraded. Now there's a dodge mechanic that doesn't feel natural at any point. The connection I loved in RE2 was severely reduced in the new map design. Naturally, the reward we have by exploring is affected - a lot. And I can't forget about Nemesis. Mr. X is an excellent example of how to do it. Unfortunately, Nemesis has no soul - in a bad way, since he's boring as hell. It feels like a scripted version of Mr. X.

The audio was something that surprised me in a bad way because it was unimpactful. Playing RE2 on my soundbar with Dolby Atmos was stunning. Here, you can't feel the shots because there was not a good dynamic range. But the Japanese audio was good, I must say.

That's it. It's worth buying when on promotion, but it is disappointing.

2° playthrough date: 03/2023
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would be passable game if it wasnt for the production value that is topexcept gameplay side.L Gameplay being the worst part of that game. gameplay is bad cause of the evade key. that key allow u to evade most of the attck and if time perfectly all the attack i belive ( i didnt test for everything but it seem to work all the time ). That just made the game really dumb, later the same key use to evade allow uy to counter monster that made twice your size . look stupid and play badly
Great opening. I wish there was just a bit more to add to make a new game more like NG+ - right now it's just kinda... play the game again to go for more achievements. That said, what I like about RE3 over RE2 is that, because how Nemesis is more scripted than Mr. X, I actually have some incentive to replay this game on higher difficulties or faster times or new achievements without groaning to myself at how much time I'll be wasting basically circle-strafing Mr. X. Nemesis is an actual threat, unlike Mr. X who just became an annoyance after the first playthrough.

I never played the original RE3 so idk if these are new enemies, but it felt like they tried to tie enemies more into RE4 at least aesthetically. Bug-like heads with long spiky tails and regenerators.

Other than that, this is really held back by some cheap deaths. Both types of Hunters can one way or another lead to instant deaths and that's never fun in any game. It's not difficult for Nemesis to stunlock you, too, which quickly turns him from threatening to a gamey annoyance.
Opens with a bang, and doesn’t let up. The character models are among the best I’ve seen on the PS4. I had PTSD from the RE2 Remake so I hoarded bullets and had the box overflowing by the end of the game. Nemesis always being on your tail turns up the tension of this game and while the game still has that survival quality it is more action oriented.

Another stunning remake from the team. The RE engine looks incredible and I am confident that Capcom is taking the franchise in a great direction.
«Blew my mind»
«Can’t stop playing»