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Pneuma: Breath of Life review
by Graham Kaletsky

fun indie puzzle game that really likes to show off its philosphy degree.

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Translated by
Microsoft from Russian
I Run the game and the BASS, 7 FPS. I'm Asking, why? Well, there is nothing at all, no graphics, no animations, no particles-nothing. Why is it buggy stronger than Doom? Removed antialiasing and smoothing = 11 FPS. Lowered screen resolution to a minimum-tear-eye = 16 FPS. Went into the game, OP, already 30. HOW could you not optimize the main menu? The Cursor for some reason slipped to the right of the screen and constantly prevented, pinned. Although not so. The Norator opened his mouth from the first minute and constantly prevented, behold. He does not stop for a second and Tryndit, Tryndit, Tryndit... I've never seen Such a nuisance before. And all of his superficial expression tires instantly. What is this game? And this is not a game. I am quite sure that you somehow dreamed of a dream like this, where you just walk and look around. No sense whatsoever.
Translated by
Microsoft from French
Pneuma: breath of life is a first-person puzzle game approaching Myst for puzzles and/or décor and Talos principle for the supposed philosphicobranlettederrièremamanette scenario. This is the second aspect that interested me more when I inquired about the game. Anyway, Pneuma is a nice disappointment, not at all to the height of my expectations and overrated. The two main qualities of the soft are the friendly realization but not crazy either and the very very short lifespan (1 hour max). Good for the second point, the massacre is quicker to shorten even if one wonders when the developers dare to sell their product 20 euros. A shameless scam at this price! Oh yes, steam successes are very easy to get. Another positive point for hunters like me. there is! Regarding the faults start with the main. Pneuma is in itself a farce because the Enigma system based on the positioning and direction of the gaze is nullissime: zero pointed! This is the big ♥ ♥ ♥ ♥ "♥ ♥ ♥" evil that gives way to chance and approximation constantly. Daring, certainly, original if you want but lame. This should have stayed at the end of a beta, not a full game and sold (expensive) on the market. Moreover, the difficulty of the puzzles is strangely dosed not to say incoherent. Either it's the level of a chimpanzee or it's twisted like a corkscrew. Frankly, this is not serious especially since the puzzles are not always intuitive or logical. Example: enter a room and watch a platform rotate for 20 seconds to solve the riddle. Interesting! Finally, the scenario itself revealed as you progress through the Narrator is sewn with white yarn and sadly disappointing. The end makes you want to hang with his joystick. On this aspect we are light years away from a game like Talos. I strongly advise against Pneuma: breath of life unless you are an unconditional first person puzzle games or buy it at a ridiculous price. If not go your way, it's an hour lost forever!
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