Had no idea what to expect going into this game but felt like I had very high expectations due to its reputation as one of the GOATs. And the gameplay was really surprising, in a good way - the turn-based combat was pretty satisfying (even though it was already beginning to wear a bit thin by the time I decided to stop playing) but it was the equal emphasis given to the "social sim" and time-management-as-gameplay elements that felt really intriguing and new to me. I enjoyed how anime it was, but also disappointed that it suffered from the same kind of one-note characterisation that many shounen animes fall foul of – I just didn't really connect to the silent protagonist or find any of the characters particularly compelling, apart from maybe Ann Takamaki, though maybe I would've felt different after playing for longer. That's the other thing - the critical path apparently takes 100hrs (!!) to complete, which immediately dissuaded me from continuing to play the game when I found out. That's just TOO long, especially given that so much of it felt like combat padding. One thing I really commend however is Persona's general UI aesthetic - it's just very cool and not like any other kind of menus I've ever come across.