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Ratchet & Clank: Rift Apart review
Exceptional
by Pale

The gameplay, art direction, sound design, story and animation are all amazing examples of what AAA games can look like. Rift Apart has continued the story many long awaited fans have been waiting for, and it's honestly a delight, with each reference either opening the possibilities for new games or simply to nod to the fans that insomniac hasn't forgotten previously loved characters of the franchise.

Please to the love of god give us another few games this generation.

Other reviews5

This game was bangers! It was a really wild ride, but loved every minute. Even some of the grindy goals (looking at you Void Reactor...) were still fun to accomplish. The story is great, but wished they would have filled out the relationship with Rivet and Kit a bit more.  Seemed rushed at the end. I know people thought it was too short, but I actually felt it was a great length for the type of game.  I think the frustrations come with Sony selling it for $70 and it only being that long. I would agree.  I bought it used but it is a perfect $50 game (which is the price at the time of this writing).
«Blew my mind»
«Can’t stop playing»
Had a great time playing this one. Recommended fs
My Boys getting their propers.

Insomniac has never made a bad game.
Rift Apart is the prettiest looking game I have ever played. The Performance RT mode is absolutely nuts and is a snapshot into an awesome future where people will be able to buy current-gen consoles, and developers actually create games optimized for them. Alas, we are not fully in that future yet.

Rift Apart is about the safest of safe sequels one could possibly make. They introduce a female Lombax whose whole personality is that she has gotten destroyed by Nefarious where Ratchet has succeeded. While others praise the fact that the guns, gear, and upgrades carry over from Lombax to Lombax, there is absolutely nothing distinct about the two leads in play style at all. I would’ve loved to see different powers, guns, etc unique to each character. This would have created a varied playstyle. Because the leads look so much alike from the back, especially with the armor I put on them, the only way I knew who I was playing as was the voice acting. 

The level design is incredibly linear. When I decided to deviate from the path to explore, it always proved to be a mistake because the content was locked behind returning trips to the planet that I was not supposed to visit yet. I had no way of knowing this and continually got frustrated that I couldn’t find a Gold Bolt that was literally impossible for me to find.

While it seems like you are visiting varied and unique planets, they are mostly just small, on rails levels that do not offer the expanse and grandiose of modern gaming. Not saying I want an open-world Ratchet & Clank, but any sort of innovation on the formula would have been nice. The gimmick or thing about this game is the rift hoping ability which isn’t that different from a hook-shot honestly, and when the few dimension hopping levels still remain very linear so it doesn’t feel interesting.

The battles are all terribly easy or surprisingly challenging. There is no in-between. The power-curve of the game balloons so fast that soon I shoot out tons of drones, mushrooms, sprinklers, that are doing majority of the damage.

The comedy is idiotic and the story is dumb. If this game wasn’t so beautiful I would have thought far less of it, but spending time in the world did remind me of the platform, collectible, family-friendly whimsy of PS2 era platformers or this ilk like Spyro, etc.

I will still take a solid single-player game like PS Studios is putting out over the drecks of look-a-like shooters hitting the market out there. The team needs to innovate in gameplay and world in addition to graphic overhaul for its next entry.
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