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System Crash review
Exceptional
by Max Savenkov

One of the best single-player CCGs on PC I have ever seen. Very good campaign, excellent art, interesting enemies.

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Translated by
Microsoft from Spain
Great Tactical Card Game-LCG-no microtransactions or pay for win, with Cyberpunk setting to the Blade Runner, with hackers, mechs, viruses, cyber implants, street gangs, etc. The Ambience is very successful and the cards, without being graphically at the height of other card games with more budget, are very good and help the immersion. System Crash does not have multiplayer, surely being the biggest hit of the game, but in return offers a great gameplay against a very competitive IA and worked in a campaign mode where we will play the role of a hacker who begins with a debt with a Lender for an implant we've had to acquire. The campaign is unlocking new scenarios and missions that increase the difficulty gradually, entering in a complex world full of different scenarios with different themes and approaches that affect the composition of the mallets of the AI to which we We face (big corporations, security companies, low funds, street punk bands, revolutionary hackers, etc). Additionally we have a Sand mode with three difficulties where we can obtain revenue, unlock new cards and test our decks, which are formed by 40 letters of various types: agents, equipment, events and letters of support. In Parallel we also have a black market where we can sell copies of letters that we have in excess or buy letters that have not yet been unlocked in the campaign mode and that will help us to enhance our deck. The possibility of creating your harness and modifying it allows to face with guarantees the increase of difficulty that the missions of the campaign are assuming. Each mission is different and will confront an IA that will use very diverse strategies in the composition of its mallet: from a company with powerful security agents and drones, to Neomongers bands that have a very "warlike" mallet; Not forgetting about sledgehammers full of law enforcement who have powerful synergies; Harnesses oriented to Mechs or mallets dedicated to the world of the mafia and the low funds (with Yakuzas, thugs and Assassins); Or decks full of hackers with cyber implants that will require us to be expedited if we do not want to see how we lose before saying "hello." To highlight the fact that the game contains very little "random", as long as you love the design of the mallet and draw conclusions from their games to give the right answer to the possible approaches to the IA. I Have come to lose with a harness theoretically more powerful because the AI mallet was much more balanced, so that having "more expensive" or theoretically "more powerful" cards does not work if it is not accompanied by "something else." That Is, not because they have "expensive" letters (cards have a price of 1 to 5 credits) you're going to get the victory, much less. No doubt the best tactical card game I've tried on Steam, a surprise with a great atmosphere and a very competitive IA that uses a variety of decks, enhancing the various themes that includes the world Cyberpunk.
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