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The Binding of Isaac: Rebirth review
by xXWoodinatorXx

Journal Style Review:

First impressions are the gameplay isn’t fun but the idea of the game is hilarious. I wish they explained the mechanics more. Like I pick up all these items but don’t have a clue what they do. It would be more fun if I could actually could understand what my character does.

I beat Mom once with Isaac and that’s enough for me. It was more of a relief. I like the ridiculous story and the style of the game but the gameplay isn’t very good and the build mechanics also aren’t the at great. I wish they explained what items did more so I could actually craft a good build. It’s just pick up items and see what happens. Eventually you get a good build. 

Small chance that maybe sometime in the future I try the dlc or the sequel but I honestly doubt it unless it comes to gamepass or on a really cheap sale for like $5 bucks.

Final Score: B

Other reviews11

This game has a great story full of mistery, incredible design, phenomenal gameplay, high difficulty, extremely replayable, incredibly fun and highly adictive. "The Binding of Isaac: Rebirth" is a difficult game at first, but when you get the hang of it you will try to get that "Platinum God" achivement. I highly recommend also buying the DLC's "Afterbirth" and "Afterbirth+", that adds tons of new items, rooms, etc. It's definitely one of the best Rogue-like games out there that will give you 300+ hours of gameplay for a low price, you will not regret buying, it is worth every single penny. Must buy!
«Just one more turn»
«Constantly dying and enjoy it»
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Blew my mind»
«Can’t stop playing»
8/10 - my eyes went red playing this. 
«Can’t stop playing»
«Beaten more than once»
«Better with friends»
«OST on repeat»
Translated by
Microsoft from Norsk
Having 900 hours in Isaac on pc, I've been looking forward to taking Isaac with me. The game plays on 60fps on iphone 6 and upwards, feels really good, even though the controls needs some getting used to. A bit hard to get those perfect dodges, with an on screen joypad, but i guess some practice will do it. It seems to be a fully fledged Isaac:Rebirth without dlc's. They've made some minor adjustments to animations on consumables dropping and such, probably to save performance, other than that it seems to be Isaac as we know it, with really good UI for mobile, better than alot of straight to mobile UI's.
Translated by
Microsoft from Spain
Identical to PC. Just perfect Edito: it seems a lie that a game that costs the same as its PC version, is the last priority for these guys. The controls have a bug since it came out, and they have not corrected it yet. THE CONTROLS CROSS IN SUDDENLY AND YOU BEGIN TO MOVE WITH THE TRIGGER CONTROL. Edito 2: since I have been updated to version 10.3 I have completely lost fluency. It does not always go to 60 fps, but at this rate, until the summer I do not think they fix it. First it was afterbirth + for pc and what they give him. Now it's afterbirth + for Switch and those who give it ... I take note, but come on, I'll never again spend a lot of money on buying a game I can have on PC. Edito 3: When you pass a challenge, the game comes out. Another bug that they have not fixed since the game came out. Little respect for your customers and for your product. Q disgust
Translated by
Microsoft from French
The fact that it is a mobile portage justifies moderately the price of the game that clearly lacks optimization. I already welcome the playability of the title that lends itself well on mobile and the opportunity to choose between landscape and portrait mode but it is not enough. The key to lick pills, cards or other objects is nonexistent as well as the reset key (although this is a myth outside the PC version.) Having the opportunity to choose between left-handed or right-handed could be interesting too. Currently litem activable space bar is left what I find is very annoying because it takes most of the time to lick your thumb to move (for items like tammys head is difficult) I had some anomalies that I think have seen on no other platforms: arrive a new floor the room of the boss is just in the room on the right (it happened twice but not in the same part.) Do twice the same room with the same monsters (not the same loot.) Arrive in a room with a begotten attached to the door or we arrive which can cause us damage without possibility of remfier. I hope that my opinion will be read by a developer who knows and that improvements will be expected over time.