I know this game is compared to Zelda Link's Awakening, but I've never played that one, so this review is unbiased.
The game is so good! I was going to play it expecting just another indie game, but quickly found out that there is so much to explore and it is done in such a way that I was amazed and feeling like a kid again. Things like "wouldn't it be awesome to have a secret passage behind the waterfall" and there it is, the secret passage!
Also, the pages and the "not holding your hand" are a nice way to escape the standard "go here and do a quest" cliché.
Finally, the accessibility options are perfect and even better because they don't affect the trophies! I was afraid of turning ON the option to not have stamina, but as soon as I turned it ON, the game was even more perfect for me.
I'm planning on buying on Playstation to do a platinum!
The game is so good! I was going to play it expecting just another indie game, but quickly found out that there is so much to explore and it is done in such a way that I was amazed and feeling like a kid again. Things like "wouldn't it be awesome to have a secret passage behind the waterfall" and there it is, the secret passage!
Also, the pages and the "not holding your hand" are a nice way to escape the standard "go here and do a quest" cliché.
Finally, the accessibility options are perfect and even better because they don't affect the trophies! I was afraid of turning ON the option to not have stamina, but as soon as I turned it ON, the game was even more perfect for me.
I'm planning on buying on Playstation to do a platinum!
«Blew my mind»
«Can’t stop playing»
«Constantly dying and enjoy it»
«Sit back and relax»
Other reviews7
Tunic is an absolute masterpiece, without reservation. One of the most ingenious discovery experiences since Outer Wilds, it dares to trust the player, letting them fumble, marvel, and progress at their own pace. The world is a beautifully crafted, interconnected puzzle box, and its in-game instruction manual — written in an invented language — is a brilliant meta-puzzle that rewards careful observation. The combat is challenging and methodical, the isometric art direction is stunning, and the soundtrack by Lifeformed is extraordinary. It recaptures the genuine wonder of your first Zelda adventure with remarkable sincerity and intelligence. The lack of hand-holding may frustrate some, and the combat can be punishing, but for those willing to engage on its own terms, it's an unforgettable experience. A must-play for any adventure and exploration enthusiast.
Full French review:
https://rogueh24.fr/test-du-jeu-tunic/
«Time-tested»
This is a beautiful game that really captures the sense of having to figure out everything on your own. At launch there was also a crowdsourcing aspect, much like Fez, that helped others along and to understand the world better. Some of the puzzles are obvious and a lot are a little much sometimes. Thankfully so long after release you can just look up everything if you get stuck. It is very interesting how much inspiration the game takes from multiple sources. I found the gameplay overall to be good but I found the parry system to be quite bad so I just stopped using it. The art style is great as well as how they frame the world. The mechanic of assembling the manual and unlocking hints along the way as well as finding out some aspects are just plain wrong is a really cool way to experience the story. This is a must play for any Zelda or adventure fans.
«Can’t stop playing»
«OST on repeat»
I'm getting very very tired of indie devs injecting poorly executed Dark Souls-esque boss fights into every game. Very dissapointing.
What an amazing game! Didn't knew about it before, and what an incredible surprise. The game book mechanic is genius, and the puzzles are all great (even if some of them are crazy bullshit!). With an option to make your own annotations in the book and a better fast travel option, this one would've been easily a 10/10.
So yeah, 9/10 made me feel like a dumbass.
«Blew my mind»
«Can’t stop playing»