Light theme

Metro 2033 review
by Tabak_1993

Overall not bad, but it could have been better

Other reviews4

8.0/10
«That ending!»
«Beaten more than once»
Translated by
Microsoft from Deutsch
The World after a Nuclear War – since "Wasteland" and "Fallout" At the latest a popular Scenario for Computer Games, which we have been served again and again in recent Years in different Packaging and Presentation. Sometimes more, sometimes less successful. "Metro 2033" falls into the former Realm, according to the unanimous Opinion of Trade magazines and Critics. And I'm inclined to agree, although I'm somewhat reluctant to blow just as enthusiastically into the praise anthem horn. In "Metro 2033," we embody the young Russian Artjom, the City of Moscow, devastated by Nuclear War, that his Existence in the dark tunnels and Corridors of the old subway. A daily Struggle for Survival – against Hunger, against radioactive Radiation and against aggressive Mutants that threaten to overrun the Metro stations, the last Retreats of the People. To prevent this, we should now get Help from the large Enclave of polis. A dangerous Path that we take in the classic First-person shooter perspective and which, at the End of the Day, Plays out a little differently from Call of Duty, Crysis and Co., because ammunition is not only extremely rare, it serves even – if it comes from Pre-war Stocks – Also as a Means of Payment. So You literally hide Money, which means that we rarely do the Deduction for an extended Period of time. Each Ball should sit better, also because the Enemies usually compete in large Numbers. A nice Idea to increase the Degree of Difficulty and at the same time to underline the predicament of humanity – however, really only purposefully at higher levels of Difficulty, since you get right in normal Mode without having to buy anything somewhere. Good Accuracy. "Metro 2033" suggests a big Game by means of its Map, but it doesn't represent a truly open World, but opens up in usual Level Hoses. In this Case, inevitably, we are finally moving in a subway network. And that really feels like one at every Second, too. In Particular, the atmospheric Lighting underlines the Goosebump Factor of the many Corners, Caves and Canals, which we enter rather hesitantly with flickering Lighting and sweaty left Mouse button. A blind Pre-storm is usually gouged with a quick Death. And also prevents us from recording the many Details that have been lovingly staged, especially in the Stations. A certain Tristesse-which is naturally wanted and conditional – still comes up. Quite soon one Develops a Sense of the imminent Danger – which does not mean that we do not let the Estuary Fire illuminate here and there in a panic anyway. The Goal: Just in the Dark at the Crossroads of human Civilization – It is met by "Metro 2033" really satisfactorily. Anyone who has been waiting for a But all Along now, here it comes: Despite the Horror, despite the empathised Loneliness – somehow "Metro 2033" has left me Astonishingly cold. I hardly noticed The Difference between "Communists" and "Fascists," desperately sought a Sympathy Carrier (This is especially true of the "Homo novus," whose Fate is at The heart of the Plot). Nothing against Dirty bags, but since everyone doesn't really care about everything here, that starts to color off at some point. Somewhere in Whole, the Motivation has been lost to me. Why do I have to Go to Polis now? What am I launching a Rocket for now? The Answer to these Questions kind of goes down with me. Which is remarkable in that there are enough Passages in which you would have Time to Ponder. Technically, "Metro 2033" is not to be blamed. The Graphic at that time was already ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ The Sound Effects (especially the Mutants) provide a continuous Goosebump Guarantee. The Level Design is very detailed. And the Handling of Weapons is also good, although Rapid-fire Rifles become superfluous From the Middle of the Game onwards. Without a Shotgun or Magnum, you quickly bless the Temporal here. Would I have To put "Metro 2033" in one Word, it would probably be "depressing." If the Developers would have achieved one of their Goals, after all, there has been a Nuclear War. However, I do not need a second Round in the Moscow subway floor. And this despite the Fact that there would have been a lot to discover in terms of Achievements. -Graphic: 94 °-Sound: 90 °-Atmosphere: 90 °-Circumference: 80 °-Level design: 87 °-plot: 83 °-CI: 90 °-PERSONALITY. Fun: 72 ° = 86 °
Read more...