I would hold this up as an example of why quantity over quality is such a losing game. This game is nothing but a Diablo clone with absolutely no creativity. It has your basic archetypes, ranger, barbarian, warrior and a caster. There are also a few more unique dlc characters added after launch. The only two that had interesting abilities were the engineer that had a steam/flamethrower and the caster who could directly control the path of his spells. I'm pretty sure the caster in Dungeon Siege 3 could do the same, this was also the first game I thought of while play Chaosbane. Yet another boring ass Diablo clone. I played as the ranger mainly because it's my preferred class and she had the highest DPS. I played through the entire game while listening to podcasts. I skipped the two added acts because I just couldn't take anymore. As far as a podcast game goes, it's good for that. There were mechanics they didn't explain well like the blessings for items. The whole game you could just upgrade whenever if you had the gems, then at a certain level it required tokens randomly. You also collect gold throughout the whole game and the only thing you use it on is some end game stuff like boss rush and invasions. With how poorly it tries to be a Diablo style game, it's hard to imagine anyone wanting to even complete this game, let alone keep playing after.