Despite being almost perfect on the technical level and just as enjoyable to play as the first one (except for some weirdly designed boss fight that made the worst of the game camera), Ragnarok feels much more an high budget television experience than the cinematic predecessor. Uneven writing, pacing issues and lack of pay-off of a series of storylines (especially at end) makes the second part of this duology reach the status of only a competent conclusion and a perennial reminder of a trilogy that never came to be. Still pretty fun, but as a wise dwarf once said: "It's the nature of the thing that matters, not its form."
«OST on repeat»
Other reviews18
Bigger and better than GOW 2018 in every way.
While actual combat feels fantastic, fights in cutscenes look a bit weak.
While actual combat feels fantastic, fights in cutscenes look a bit weak.
Such a great game. I loved the story and the gameplay. If you liked God of War 2018, you should definitely play this one.
«Blew my mind»
«Time-tested»
A great sequel with many improvements and a fun new weapon. Just wish fights between gods weren't just drunken bar brawls in the air most of the time
More than I expected.
After beating the 2018 game, my expectations were ok. I knew it would be a good game, but not this good. There are so many elements that make the game way superior to its predecessor. Obviously, it's not perfect, but good enough to win you.
First, and more important in this new direction... the story. Unlike the first one, where the plot seems to be moveless, where things happen. The development of the characters is much clear and well-made. There were some moments I just couldn't hold myself 'cause they mattered to me. The relationship of Kratos with his son is no longer lonely. He grows with the world beyond and so do we. That moments really can make grown men have a "speck in the eye". The plot itself is amazing. Of course, given its dimensions, it has some holes, but at least for me, "suspension of disbelief" was enough to ignore it, since the messages were more important - and there are many. As we know what Kratos went through, his words mean a lot. The cinematics were also amazing. Truly a cinematography peace.
Alright, about the gameplay, one of my biggest criticisms about the 2018 game... it got better. It still has its problems, since its limits perspective and movement, but the RPG just works way better here. The enemies were diverse and required different approaches. The skill tree was still kinda boring, the weapons skill itself was crazy. The side quests were way essential now, and if I didn't have to return the PS4, I could do it.
Also, an honorable mention: props to the PS4 Slim for how grateful it deals with this game. Truly impressive (and I played the 2018 game in 4K).
Anyway, I loved and thank god it was worth my time.
After beating the 2018 game, my expectations were ok. I knew it would be a good game, but not this good. There are so many elements that make the game way superior to its predecessor. Obviously, it's not perfect, but good enough to win you.
First, and more important in this new direction... the story. Unlike the first one, where the plot seems to be moveless, where things happen. The development of the characters is much clear and well-made. There were some moments I just couldn't hold myself 'cause they mattered to me. The relationship of Kratos with his son is no longer lonely. He grows with the world beyond and so do we. That moments really can make grown men have a "speck in the eye". The plot itself is amazing. Of course, given its dimensions, it has some holes, but at least for me, "suspension of disbelief" was enough to ignore it, since the messages were more important - and there are many. As we know what Kratos went through, his words mean a lot. The cinematics were also amazing. Truly a cinematography peace.
Alright, about the gameplay, one of my biggest criticisms about the 2018 game... it got better. It still has its problems, since its limits perspective and movement, but the RPG just works way better here. The enemies were diverse and required different approaches. The skill tree was still kinda boring, the weapons skill itself was crazy. The side quests were way essential now, and if I didn't have to return the PS4, I could do it.
Also, an honorable mention: props to the PS4 Slim for how grateful it deals with this game. Truly impressive (and I played the 2018 game in 4K).
Anyway, I loved and thank god it was worth my time.
Was 10/10 Story! And great mechanics as well. Loved playing the game and working my way through what it has to say. The post credit work was also great to explore in. Due to the 9 realms plan, it lacked some cohesiveness in working through the worlds. Some were expansive, others were tight. Midgard felt claustrophobic in how things became limited, yet Svartvelhiem was expansive. SMS also had to put in a repetitive grind again, the Crucible was rough…just pick the easy ones and do it over and over and over…come on guys. Still a great game, but expected more from the next chapter. That might be completely on me though.
«OST on repeat»
Amazing and heartwarming experience. The story is great, the characters are great, and Kratos is the goddamn GOAT. And if you forget that awful part with picking berries with Angrboda for 1 fcking hour, the rest is absolutely brilliant. The fighting style especially is so damn diverse and much improved. AND THE LAST FIGHTS ARE SO DAMN HARD BUT SO SATISFYING