Like many star wars games, the storytelling actually surpasses the movies at times. Some of the environments ate gorgeous while others are a bit choppy. Likewise, the combat is often exciting and fun to watch while at other times it feels a bit out of control. Overall excllent game and looking forward to the sequel
Other reviews40
I’m not a Star Wars fan. I think the movies are okay, never liked the games, and never read any books. But Jedi: Fallen Order? This game absolutely rocks. If the entire Star Wars universe were given this degree of polish, I would be all over it.
First off, Jedi: Fallen Order defies conventional genres. Some might call it a souls-like, but that would be ignoring so much of what Fallen Order has to offer. It has elements from Soulsborne games, but also those of Uncharted, Assassin’s Creed, and Zelda. It’s best to call it an adventure game and leave it at that.
The game follows the story of Cal, a Jedi-in-hiding immediately following the Clone Wars and “Order 66” stuff. While you start relatively weak, by the end of the game you feel like a full-blown Jedi Knight capable of dealing with crowds of enemies with ease. After a short linear stint, the game opens up to a somewhat open-world adventure across several planets. The story focuses on the mystery of the ancient Jedi order and the magic of the cosmos in a way that the films never quite did. The locales range from Imperial factories to monster-ridden jungles, with some great monster design to boot. I was also impressed by the fact that you stayed in Cal’s perspective throughout most of the journey, even when boarding and flying in your ship. You’re given some freedom as to the order you tackle things in, but practically you follow the story with some short diversions to fight a hidden boss, get Health/Force/Stim upgrades, or get cosmetics for your suit, poncho, ship, robot companion, and lightsaber. I wish the lightsaber parts weren’t purely cosmetic and had a gameplay effect, however minor. You could barely see your lightsaber during gameplay (except for the color), so it felt like a pointlessly overdeveloped system.
BD-1, your robot companion, is adorable. The Titanfall devs knew how to animate a robot, and their talent is on full display. He’s more charming than the stiff droids Star Wars typically sports, displays a wide array of emotion, and his subtitles are even bursting with character. I honestly couldn’t see this game without BD-1 now that I’ve finished it.
Combat is reminiscent of Sekiro’s parry-focused combat. It even features health-protecting stamina bars, “frame-perfect” blocking acting as a parry, and “healing stims” that refill when resting. It’s got its own flavor, though, aided by the Force-abilities Cal has access to. Pull, Push, Slow, Jump, Throw, and some other special lightsaber abilities give just the right amount of depth to the 20 hour experience. The one-on-one combat is where the lightsaber combat shines the most, but deflecting lasers and dealing with hoards of stormtroopers was extremely satisfying too.
Ofcourse, none of this would have come together without the sound design. It’s cinema-tier sound design, plain and simple. Multiple times my partner thought I was starting up a movie when I was starting up the game, and all the signature Star Wars sounds are blended and mixed perfectly. Add that to Respawn’s talent in making machinery and explosive action setpieces, and you get an award-winning combination. Besides audio, the game is technically very well done, achieving a solid 1080p60fps on my increasingly dated hardware. I was even able to run it on the Steam Deck without a hitch.
I got Fallen Order on sale, but I wouldn’t have felt bad paying full price for it. I recommended it to all fans of Star Wars, but also to fans of sci-fi in general, even if you don’t typically like the film. I can’t wait for the sequel and where it takes Cal (and his unlikely band of friends) next.
First off, Jedi: Fallen Order defies conventional genres. Some might call it a souls-like, but that would be ignoring so much of what Fallen Order has to offer. It has elements from Soulsborne games, but also those of Uncharted, Assassin’s Creed, and Zelda. It’s best to call it an adventure game and leave it at that.
The game follows the story of Cal, a Jedi-in-hiding immediately following the Clone Wars and “Order 66” stuff. While you start relatively weak, by the end of the game you feel like a full-blown Jedi Knight capable of dealing with crowds of enemies with ease. After a short linear stint, the game opens up to a somewhat open-world adventure across several planets. The story focuses on the mystery of the ancient Jedi order and the magic of the cosmos in a way that the films never quite did. The locales range from Imperial factories to monster-ridden jungles, with some great monster design to boot. I was also impressed by the fact that you stayed in Cal’s perspective throughout most of the journey, even when boarding and flying in your ship. You’re given some freedom as to the order you tackle things in, but practically you follow the story with some short diversions to fight a hidden boss, get Health/Force/Stim upgrades, or get cosmetics for your suit, poncho, ship, robot companion, and lightsaber. I wish the lightsaber parts weren’t purely cosmetic and had a gameplay effect, however minor. You could barely see your lightsaber during gameplay (except for the color), so it felt like a pointlessly overdeveloped system.
BD-1, your robot companion, is adorable. The Titanfall devs knew how to animate a robot, and their talent is on full display. He’s more charming than the stiff droids Star Wars typically sports, displays a wide array of emotion, and his subtitles are even bursting with character. I honestly couldn’t see this game without BD-1 now that I’ve finished it.
Combat is reminiscent of Sekiro’s parry-focused combat. It even features health-protecting stamina bars, “frame-perfect” blocking acting as a parry, and “healing stims” that refill when resting. It’s got its own flavor, though, aided by the Force-abilities Cal has access to. Pull, Push, Slow, Jump, Throw, and some other special lightsaber abilities give just the right amount of depth to the 20 hour experience. The one-on-one combat is where the lightsaber combat shines the most, but deflecting lasers and dealing with hoards of stormtroopers was extremely satisfying too.
Ofcourse, none of this would have come together without the sound design. It’s cinema-tier sound design, plain and simple. Multiple times my partner thought I was starting up a movie when I was starting up the game, and all the signature Star Wars sounds are blended and mixed perfectly. Add that to Respawn’s talent in making machinery and explosive action setpieces, and you get an award-winning combination. Besides audio, the game is technically very well done, achieving a solid 1080p60fps on my increasingly dated hardware. I was even able to run it on the Steam Deck without a hitch.
I got Fallen Order on sale, but I wouldn’t have felt bad paying full price for it. I recommended it to all fans of Star Wars, but also to fans of sci-fi in general, even if you don’t typically like the film. I can’t wait for the sequel and where it takes Cal (and his unlikely band of friends) next.
minha única critica é com relação ao combate que não esta tão polido, tipo a defesa demora pra subir e o parry falha as vezes, como eu joguei muito sekiro foi o que mais senti, ja que ele compartilha diversas mecanicas com jogos soulslike, fora isso gostei bastante, a historia e personagens são bem maneiros e a trilha sonora é ótima, o combate a pesar das falhas também é bem legal, tu realmente sente a progressão do personagem, que é acompanhada pela historia de forma satisfatória, e eu joguei na dificuldade máxima então achei bem desafiador, logo recomento, o jogo me surpreendeu
«Just one more turn»
«Can’t stop playing»
Star Wars Jedi: Fallen Order is a decent game, but sorely lacking in a few areas. Unfortunately, it’s very glitchy and buggy. I had the game crash several times, including during boss fights. In addition, the story is lacking. You never believe in the camaraderie between the characters, and they just didn’t do much (with the exception of one character towards the end.). The ending was also a huge let down.
Now that I’ve gone through the bad, the action is great. It’s very much Uncharted meets Dark Souls. The game is huge, narrative driven action pieces tied together through close quarters. The RPG-lite elements were good, always putting new moves, more life or more power within arms reach. The various planets you explore present a sort of faux-open world, but they are actually quite linear. They look great, and the exploration is fun.
Part of what feels like a let down is that so much of the story seems to happen through reading material on the pause menus. It would have been nice to experience a bit more.
Now that I’ve gone through the bad, the action is great. It’s very much Uncharted meets Dark Souls. The game is huge, narrative driven action pieces tied together through close quarters. The RPG-lite elements were good, always putting new moves, more life or more power within arms reach. The various planets you explore present a sort of faux-open world, but they are actually quite linear. They look great, and the exploration is fun.
Part of what feels like a let down is that so much of the story seems to happen through reading material on the pause menus. It would have been nice to experience a bit more.
Fallen Order is the first full game I've played on the Stadia platform, and it was fantastic (despite several freezes requiring a browser restart). I enjoyed the progression of the main character Cal from an uncertain acolyte to a full-fledged Jedi capable of decimating all the stormtroopers the empire can muster.