It's a pretty amazing game and very addictive. The only issue with it is its short (and unforgettable) story and controls can become a bit clunky sometimes. But overall, for a game that started with one dev and then was finished with a small studio, it's an amazing 2 hours experience.
«Blew my mind»
«Can’t stop playing»
«Underrated»
Other reviews3
Keeping in mind that this game was developed by only one person - or something like that - I'm kinda impressed.
However, it still has serious issues. First of all, it feels generic – a mishmash of experiences from a lot of things I've played in the past. This way, the gameplay loses its identity. And the story? It's bad. I also believe there are a lot of gameplay mechanics that don't feel well-integrated. You have a lot of skills early in the game, and all you have to do is smash through the sections, honestly.
The graphics, though, are cool, keeping in mind the budget. That said, I'd only recommend it in a sales promotion scenario.
However, it still has serious issues. First of all, it feels generic – a mishmash of experiences from a lot of things I've played in the past. This way, the gameplay loses its identity. And the story? It's bad. I also believe there are a lot of gameplay mechanics that don't feel well-integrated. You have a lot of skills early in the game, and all you have to do is smash through the sections, honestly.
The graphics, though, are cool, keeping in mind the budget. That said, I'd only recommend it in a sales promotion scenario.
It’s such a great experience that only lasts an hour. The best way to describe this gameplay is Doom meets Devil May Cry. The fact that there is only an hour worth of content is extremely disappointing. The bosses feel great, the movement across the weaker enemies has been amazing. But the fact that it ends with unlocking random schoolgirl outfits for your character means nothing. Was expecting more after having it be hyped up for years and constant delays.
«Disappointment of the year»