I love the look of the game and the simple sidescrolling premise but there is a lot of things the game falls flat on. The main thing I disliked is how it used the 2.5D style. In some cases it made sense like a robot walking to the foreground and back, making the player time their movement right. Then in others this was used in a way the enemy could get blocked in front of you making it impossible to do without getting killed. The platform is also fairly sloppy and slow in a big portion of the game. I think the best platforming sections of the game are in the void where you just rely on momentum and the physics of the game. There was multiple sections where ledges and other interaction points weren't clearly visible, especially in the later section when freeing the bug queen. I'm not a fan of games that handhold you but this was far to consistent where you couldn't tell what you needed to do next or what to grab. The game also drags on far too long. The entire last section was really unneeded and just felt like padding.